51,891
742
51,891
742
Note:
Nothing from the leaked source code and/or development/beta versions of the game was used for this mod. Everything was made by modifying the assets from the final version of the game and by recreating things from scratch
Information:
This mod restores props placements and also changes various map assets based on the beta version of the game, using promotional screens and trailers, in game tv shows and commercials, game files/textures and the missions thumbnails as reference
Map Assets changes:
- Colored FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Restored the "OPEN" neon sign at the front of the Liquor Ace
- Green Mirror Park lake
- 2405 house roof texture and color and restored "2405" sidewalk decal
- Red and green 24/7 canopy in Vinewood Boulevard
- Restored the Pisswasser and eCola posters on the Vespucci Market building
- Removed the hedge outside the Banner Hotel in Pillbox Hill
- Restored an emissive outside the 24/7 in Little Seoul
Map Placements locations:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad
- Mount Gordo
- Pacific Bluffs
- Paleto Bay
- Paleto Forest
- Rockford Hills
- Richman
- GWC
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- OpenIV.asi
- "mods" folder
- fwBoxStreamerVariable Patch
Installation:
- Move the "spbmr" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spBMR/</Item>" to the "dlclist.xml"
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- Larcius for the gta5-modding-utils script
Changelog:
v1.4
- Reworked multiple areas and redone all the placements, LODs and added static collisions. Thanks to Larcius for the gta5-modding-utils script
Note: because of all these changes the compatibility with other map mods isn't available
- Updated the dlc pack (this is the last time I change the name I promise, lol)
- Updated "hei_hw1_blimp.ymap" (Manual Installation (MP map only) folder)
- Updated the "Disable Content" optional
- Added a new optional, "Vegetation Reflection", which enables reflections for all the trees and palms. Note: the Vegetation reflection mod is required for it to work
v1.5
- Removed a couple of unused LOD textures
- Updated only the dlc pack
v1.6
- Fixed some props in the East Vinewood Park being invisible
- Updated only the dlc pack
Nothing from the leaked source code and/or development/beta versions of the game was used for this mod. Everything was made by modifying the assets from the final version of the game and by recreating things from scratch
Information:
This mod restores props placements and also changes various map assets based on the beta version of the game, using promotional screens and trailers, in game tv shows and commercials, game files/textures and the missions thumbnails as reference
Map Assets changes:
- Colored FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Restored the "OPEN" neon sign at the front of the Liquor Ace
- Green Mirror Park lake
- 2405 house roof texture and color and restored "2405" sidewalk decal
- Red and green 24/7 canopy in Vinewood Boulevard
- Restored the Pisswasser and eCola posters on the Vespucci Market building
- Removed the hedge outside the Banner Hotel in Pillbox Hill
- Restored an emissive outside the 24/7 in Little Seoul
Map Placements locations:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad
- Mount Gordo
- Pacific Bluffs
- Paleto Bay
- Paleto Forest
- Rockford Hills
- Richman
- GWC
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- OpenIV.asi
- "mods" folder
- fwBoxStreamerVariable Patch
Installation:
- Move the "spbmr" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spBMR/</Item>" to the "dlclist.xml"
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- Larcius for the gta5-modding-utils script
Changelog:
v1.4
- Reworked multiple areas and redone all the placements, LODs and added static collisions. Thanks to Larcius for the gta5-modding-utils script
Note: because of all these changes the compatibility with other map mods isn't available
- Updated the dlc pack (this is the last time I change the name I promise, lol)
- Updated "hei_hw1_blimp.ymap" (Manual Installation (MP map only) folder)
- Updated the "Disable Content" optional
- Added a new optional, "Vegetation Reflection", which enables reflections for all the trees and palms. Note: the Vegetation reflection mod is required for it to work
v1.5
- Removed a couple of unused LOD textures
- Updated only the dlc pack
v1.6
- Fixed some props in the East Vinewood Park being invisible
- Updated only the dlc pack
First Uploaded: August 14, 2017
Last Updated: January 03, 2024
Last Downloaded: 1 hour ago
816 Comments
More mods by Alex106:
Note:
Nothing from the leaked source code and/or development/beta versions of the game was used for this mod. Everything was made by modifying the assets from the final version of the game and by recreating things from scratch
Information:
This mod restores props placements and also changes various map assets based on the beta version of the game, using promotional screens and trailers, in game tv shows and commercials, game files/textures and the missions thumbnails as reference
Map Assets changes:
- Colored FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Restored the "OPEN" neon sign at the front of the Liquor Ace
- Green Mirror Park lake
- 2405 house roof texture and color and restored "2405" sidewalk decal
- Red and green 24/7 canopy in Vinewood Boulevard
- Restored the Pisswasser and eCola posters on the Vespucci Market building
- Removed the hedge outside the Banner Hotel in Pillbox Hill
- Restored an emissive outside the 24/7 in Little Seoul
Map Placements locations:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad
- Mount Gordo
- Pacific Bluffs
- Paleto Bay
- Paleto Forest
- Rockford Hills
- Richman
- GWC
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- OpenIV.asi
- "mods" folder
- fwBoxStreamerVariable Patch
Installation:
- Move the "spbmr" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spBMR/</Item>" to the "dlclist.xml"
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- Larcius for the gta5-modding-utils script
Changelog:
v1.4
- Reworked multiple areas and redone all the placements, LODs and added static collisions. Thanks to Larcius for the gta5-modding-utils script
Note: because of all these changes the compatibility with other map mods isn't available
- Updated the dlc pack (this is the last time I change the name I promise, lol)
- Updated "hei_hw1_blimp.ymap" (Manual Installation (MP map only) folder)
- Updated the "Disable Content" optional
- Added a new optional, "Vegetation Reflection", which enables reflections for all the trees and palms. Note: the Vegetation reflection mod is required for it to work
v1.5
- Removed a couple of unused LOD textures
- Updated only the dlc pack
v1.6
- Fixed some props in the East Vinewood Park being invisible
- Updated only the dlc pack
Nothing from the leaked source code and/or development/beta versions of the game was used for this mod. Everything was made by modifying the assets from the final version of the game and by recreating things from scratch
Information:
This mod restores props placements and also changes various map assets based on the beta version of the game, using promotional screens and trailers, in game tv shows and commercials, game files/textures and the missions thumbnails as reference
Map Assets changes:
- Colored FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Restored the "OPEN" neon sign at the front of the Liquor Ace
- Green Mirror Park lake
- 2405 house roof texture and color and restored "2405" sidewalk decal
- Red and green 24/7 canopy in Vinewood Boulevard
- Restored the Pisswasser and eCola posters on the Vespucci Market building
- Removed the hedge outside the Banner Hotel in Pillbox Hill
- Restored an emissive outside the 24/7 in Little Seoul
Map Placements locations:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad
- Mount Gordo
- Pacific Bluffs
- Paleto Bay
- Paleto Forest
- Rockford Hills
- Richman
- GWC
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- OpenIV.asi
- "mods" folder
- fwBoxStreamerVariable Patch
Installation:
- Move the "spbmr" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spBMR/</Item>" to the "dlclist.xml"
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- Larcius for the gta5-modding-utils script
Changelog:
v1.4
- Reworked multiple areas and redone all the placements, LODs and added static collisions. Thanks to Larcius for the gta5-modding-utils script
Note: because of all these changes the compatibility with other map mods isn't available
- Updated the dlc pack (this is the last time I change the name I promise, lol)
- Updated "hei_hw1_blimp.ymap" (Manual Installation (MP map only) folder)
- Updated the "Disable Content" optional
- Added a new optional, "Vegetation Reflection", which enables reflections for all the trees and palms. Note: the Vegetation reflection mod is required for it to work
v1.5
- Removed a couple of unused LOD textures
- Updated only the dlc pack
v1.6
- Fixed some props in the East Vinewood Park being invisible
- Updated only the dlc pack
First Uploaded: August 14, 2017
Last Updated: January 03, 2024
Last Downloaded: 1 hour ago
@Alex106 do I have to install the stuff from Manual Installation (MP map only) folder? what do they add?
@BubulleTeam I installed the mod without installing the stuff from the (MP map only) folder and benny's still works
@Franky_47 yes that's what I did, but when I put Benny on alone it works. and when I install this beta mod, the benny mod works no more.
@BubulleTeam I installed both mods together and they worked fine, but I didn't install this part "hei_hw1_blimp.ymap" (Manual Installation (MP map only) folder. I just installed this Move the "spbmr" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spBMR/</Item>" to the "dlclist.xml"
@Franky_47 yes I did the same as you ^^ but it doesn't work for me both together ^^
could you take a screen of your GTA folder where there is the .exe, and your scripts folder please?
@Franky_47 Only if playing with the MP map enabled. It removes some collisions (needed for the removed hedge at the entrance of the Banner Hotel in Pillbox Hill) and the other file changes the timecycle modifier of the Mirror Park Lake
@Alex106 oh alright, I didn't install them just in case they caused issues with the benny sp mod, but the mod works with yours
@Franky_47 You can install them just fine, they don't cause any issue
@Alex106 Yes, I did
@BubulleTeam Might be a stupid answer, but i've had similar issues and what helped fix my issue was downloading an older NativeUI file , if the script requires it, particularly looking for a nativeui released on github in 2020 aroudn the same time the bennys mod or whatever was last updated.
@azzman_01 ok I'll try you never know ;) thank you
it's NativeUI 1.8 ?
@BubulleTeam you can try it, but the latest version appears to be 1.9 from 2019, just a before the bennys mod last updated so that version should be compatible. however you can test the different versions an dsee if any make it work
@azzman_01 I tried and it doesn't work, even with other versions ;( shouldn't the scripthook.net also be changed?...
what's weird is that benny works, but when I put this beta vegetation mod, it doesn't work anymore.. (benny)
@alex106 is this mod compatible with your map fixes mod?
ok so the mod work, but interior is empty ? why ?
@skelebone Yes
sorry I got the wrong page^^
Any chance we'll see the large hill southeast of Sandy Shores flattened as evidence by the old car recordings?
could you try and remake the old version of larss & elbo (uc in beta)?
https://www.youtube.com/watch?v=aL8j78dLP5Q&t=1s