@func_npc you'd want to change the first lean limits for each of the ankles, a value of 0.3 , -0.3 will work if you dont want excessive upwards rotation
@Jax765 i'll fix the ankle/wrist angles, however, motion of the limbs is controlled by whatever ragdoll mod you're using, and probably other files that are encrypted.
@Daiv17 the files are the fred.xml and wilma.xml files located in either mods\common.rpf\data\naturalmotion or mods\update\update.rpf\common\data\naturalmotion
be careful when editing joint limits as they are in radians. lowering muscle stiffness and damping will make the ragdoll more floppy although i wouldnt lower muscle damping. first limit is rotation around X second limit is rotation around Z and twist limit is rotation around Y
@func_npc you'd want to change the first lean limits for each of the ankles, a value of 0.3 , -0.3 will work if you dont want excessive upwards rotation
@Jax765 i'll fix the ankle/wrist angles, however, motion of the limbs is controlled by whatever ragdoll mod you're using, and probably other files that are encrypted.
@kiut fixed 😭😭😭
@kiut im sped no way
@OhMrZack will do
@PumpFake mb mb ill fix it for some reason i have 2 folders
@Daiv17 my bad ill do this now
@Think_Tank good point ill do that, idk when though
@Daiv17 i'm probably gonna release the files when i update my ragdoll mod
@Daiv17 the files are the fred.xml and wilma.xml files located in either mods\common.rpf\data\naturalmotion or mods\update\update.rpf\common\data\naturalmotion
be careful when editing joint limits as they are in radians. lowering muscle stiffness and damping will make the ragdoll more floppy although i wouldnt lower muscle damping. first limit is rotation around X second limit is rotation around Z and twist limit is rotation around Y