Consciousness (NPC AI tweaks) [.Net] 0.3.2
4,869
135
4,869
135
Description
Consciousness is a mod aiming to improve how peds (except cops) interact with player during various situations & increase the interaction time when player hides.
New update 0.3.2!
Installation
Place Consciousness.dll and Consciousness.ini into "scripts" folder.
You'll need Script Hook V & Script Hook .NET
Changelog
0.3.1:
0.3
0.2.1:
0.2 [Trailer]:
0.1 (TL;DR: Video):
Consciousness is a mod aiming to improve how peds (except cops) interact with player during various situations & increase the interaction time when player hides.
New update 0.3.2!
Body Markers mod has been enhanced and merged into Consciousness (Configurable) [Enter `bmtoggle` cheat to toggle blips]- Diversified gangs' melee weapons
- Gangs' weapons pool is configurable with config (Proposed by @kanadianborn) [Demo]
- From now on mod is disabled during missions (Can be changed in config)
- Slight performance improvement
- Wanted level won't be given to player if traffic accident reporter is dead ;)
- Minor bug fixes
Installation
Place Consciousness.dll and Consciousness.ini into "scripts" folder.
You'll need Script Hook V & Script Hook .NET
Changelog
0.3.1:
- Fix typo in settings
0.3
- Some peds will now have blip color corresponding to their gang. [Can be disabled]
- Added NPC's rotation indicator when in search mode
- Improved gang weapons: Gangs will now have greater pool of weapons (Micro SMG, Machine pistol, Assault rifle and more). All weapons are distributed according to their rarity (e.g Pistol - common, Assault rifle - uncommon) [Can be disabled]
- Added configurable chance to writhe for NPCs (If NPC's health is low, what is chance they would writhe; configurable)
- Traffic accident handler: If you damage someone's vehicle, there's a chance this person would check the damage and call cops on you [Chance is configurable/Can be disabled]
- Various bugfixes
0.2.1:
- Removed debug info
0.2 [Trailer]:
- Fleeing/Disarming animations are now more smooth
- NPC location feedback. NPC's will shout to inform allies of player's presence
- If NPC decides to abandon the fight and flee, their blip will change color and start to flash
- Introduced config file
0.1 (TL;DR: Video):
- When enemies losing contact, after some time they will start looking for a player around the area where they were previously seen.
- Enemies also react on sounds made by player
- Attracting attention of a single enemy alerts other enemies
- There's a chance player won't be noticed using silenced weapons
- There's also an ability to disarm enemies
- If an enemy is seriously injured, there's a slim chance they'll abandon a fight and run away.
First Uploaded: September 24, 2023
Last Updated: 15 hours ago
Last Downloaded: 1 minute ago
86 Comments
Description
Consciousness is a mod aiming to improve how peds (except cops) interact with player during various situations & increase the interaction time when player hides.
New update 0.3.2!
Installation
Place Consciousness.dll and Consciousness.ini into "scripts" folder.
You'll need Script Hook V & Script Hook .NET
Changelog
0.3.1:
0.3
0.2.1:
0.2 [Trailer]:
0.1 (TL;DR: Video):
Consciousness is a mod aiming to improve how peds (except cops) interact with player during various situations & increase the interaction time when player hides.
New update 0.3.2!
Body Markers mod has been enhanced and merged into Consciousness (Configurable) [Enter `bmtoggle` cheat to toggle blips]- Diversified gangs' melee weapons
- Gangs' weapons pool is configurable with config (Proposed by @kanadianborn) [Demo]
- From now on mod is disabled during missions (Can be changed in config)
- Slight performance improvement
- Wanted level won't be given to player if traffic accident reporter is dead ;)
- Minor bug fixes
Installation
Place Consciousness.dll and Consciousness.ini into "scripts" folder.
You'll need Script Hook V & Script Hook .NET
Changelog
0.3.1:
- Fix typo in settings
0.3
- Some peds will now have blip color corresponding to their gang. [Can be disabled]
- Added NPC's rotation indicator when in search mode
- Improved gang weapons: Gangs will now have greater pool of weapons (Micro SMG, Machine pistol, Assault rifle and more). All weapons are distributed according to their rarity (e.g Pistol - common, Assault rifle - uncommon) [Can be disabled]
- Added configurable chance to writhe for NPCs (If NPC's health is low, what is chance they would writhe; configurable)
- Traffic accident handler: If you damage someone's vehicle, there's a chance this person would check the damage and call cops on you [Chance is configurable/Can be disabled]
- Various bugfixes
0.2.1:
- Removed debug info
0.2 [Trailer]:
- Fleeing/Disarming animations are now more smooth
- NPC location feedback. NPC's will shout to inform allies of player's presence
- If NPC decides to abandon the fight and flee, their blip will change color and start to flash
- Introduced config file
0.1 (TL;DR: Video):
- When enemies losing contact, after some time they will start looking for a player around the area where they were previously seen.
- Enemies also react on sounds made by player
- Attracting attention of a single enemy alerts other enemies
- There's a chance player won't be noticed using silenced weapons
- There's also an ability to disarm enemies
- If an enemy is seriously injured, there's a slim chance they'll abandon a fight and run away.
First Uploaded: September 24, 2023
Last Updated: 15 hours ago
Last Downloaded: 1 minute ago
Discord server: https://discord.gg/CSNur7ZU
@Wolfx101 Great idea, thanks! Added to my TODO list :)
Great work, certainly enriches the experience. Could you look into getting peds to become agitated with one another like they do with the Player? NPCs already greet/insult each other on the street so perhaps tap into that and use shove animation too. You could even take it a step further and have emotional states/personality types (could work off meta files) that influences a given outcome to stimuli… fight or flight, that sort of thing. Doesn’t necessarily need to end in violence. Basically Watch Dogs 2.
Watch this; really insightful: https://m.youtube.com/watch?v=HTK-bVRzp5k
a good mod
This looks absolutely brilliant! I will check it out!
@KassiteR does this mod conflict with world of variety?
@Franky_47 Haven't tested
the mod is great but one issue that FPS is dropping below 30 when there is more than 10-15 NPCs
I would give this 5 stars even if it was just peds getting out of their vehicles and ringing the police when you crash into them. I can't believe how something so simple can improve immersion.
@Lucif3R
Yep, this can be pretty resource-intense, I'm working on optimization, meanwhile there's an ability to set a number of processed NPCs in config
@KassiteR nice mod, forgot i put it in hit a lady she stopped got out looked at her car an called the law on me, laughed at myself.
crashes with lots of people on screen, seems cool tho
@KassiteR It doesn't effect it and works nicely with other mods, but the fps thing is there, it cut my fps by 30
Absolutely fantastic mod. I managed to test it out. The core concept is brilliant and seems to work well.
Thorugh there are a few things to he ironed out according to my humble opinion:
- Great mod! Though there are some remaining red crcles appearing on radar, they seem to be residuals. Nothing is there.
- As already mentioned by other feedback, resource intensive it seems
@yougonasorry
Thanks a lot for this! Fixing the "orphaned" blips and optimization are my top priorities now
Good mod when you fix the optimization issues its going to be one of my go to mods for more realistic npc interactions
@kanadianborn, @yougonasorry, @Franky_47, @Lucif3R and anyone else who wants to help, please take the beta from discord and test optimization. I will be very grateful to you.
https://discord.com/channels/1156642333958361228/1196942420236042441/1196943645761351710
It's very good, it still crashes when there are a lot of people around, but the mod is great, one of the best NPC behaviors I've played, and a lot of credit to give for the limited AI of the game itself
@KassiteR Love this mod but the crash/accident report causes problems with taxis, i cant use a taxi because each time i get in one the driver gets out saying that i messed up his car and calls the cops, i love this feature but disable it when entering taxis, or just see whats casuing conflict please
@jerome74 Thanks for the report, will fix in the next update