@Atreides@blade125 The download only brings the standard suppressor file. However, the game (for the carbine rifle) has two suppressor files. One is the standard supp.ydr and the other one supp_hi.ydr. When copying the downloaded files, only the supp.ydr and texture file is replaced. The remaining supp_hi.ydr still needs the texture file, but because it's already replaced it gets another texture and that's where the texture glitch occurs. The game gives priority to the _hi file depending on your graphics settings and the distance from the weapon. The way to solve it is by duplicating the ydr file included and renaming it to w_at_ar_supp_hi.ydr. I think that deleting the _hi file would also give the same results but I didn't try it.
For those who the mod stops working when enabling addons, I found out that in my case the names of the cars where too long. In my case, the maximum number of characters (including spaces) were 28. As soon as I went over that, it would not work.
@vinagritotoyota They are called normal maps and they are used to give a 2D image the appearance of being 3D. They are generated using an image editor such as Photoshop (with the nVidia texture tools). But the most practical way of doing them is to go to this website http://cpetry.github.io/NormalMap-Online/ and upload your file, and move some sliders until it looks right. Use the original file from the game as a guide.
@ThomasRiordan Yes. Her name actually replaces "The Craze" which in the original file appeared twice. I tried to look in-game for the repeated name and I couldn't find it, so it leads me to believe that its just there to fill in the gap. Is not the only case though. There are 200 names in total, but only 195 of them are visible in game. I don't know the reason for it, but if you find any mistakes please let me know.
@Atreides @blade125 The download only brings the standard suppressor file. However, the game (for the carbine rifle) has two suppressor files. One is the standard supp.ydr and the other one supp_hi.ydr. When copying the downloaded files, only the supp.ydr and texture file is replaced. The remaining supp_hi.ydr still needs the texture file, but because it's already replaced it gets another texture and that's where the texture glitch occurs. The game gives priority to the _hi file depending on your graphics settings and the distance from the weapon. The way to solve it is by duplicating the ydr file included and renaming it to w_at_ar_supp_hi.ydr. I think that deleting the _hi file would also give the same results but I didn't try it.
For those who the mod stops working when enabling addons, I found out that in my case the names of the cars where too long. In my case, the maximum number of characters (including spaces) were 28. As soon as I went over that, it would not work.
@RAAM 52 addon vehicles, I just found out the hard way. Also, increasing the values on the gameconfig.xml did not give any more slots.
@vinagritotoyota They are called normal maps and they are used to give a 2D image the appearance of being 3D. They are generated using an image editor such as Photoshop (with the nVidia texture tools). But the most practical way of doing them is to go to this website http://cpetry.github.io/NormalMap-Online/ and upload your file, and move some sliders until it looks right. Use the original file from the game as a guide.
@Gustavo4520 Its a modded rpf file so I doubt you'll even get the game to start. Don't use it online.
@ThomasRiordan Unfortunately I couldn't remove things like dirt, garbage, a hot dog stand, a machine and others.
@ThomasRiordan Yes. Her name actually replaces "The Craze" which in the original file appeared twice. I tried to look in-game for the repeated name and I couldn't find it, so it leads me to believe that its just there to fill in the gap. Is not the only case though. There are 200 names in total, but only 195 of them are visible in game. I don't know the reason for it, but if you find any mistakes please let me know.
@ThomasRiordan Franklin Gothic Medium Condensed. If you want I can give you the .psd files so its faster.
@kizacudo What do you mean by that? The files are slightly smaller than the originals.
@Combi Beautiful lights you made for the Comet. I have to try out the other ones. Keep up the good work.