@Drag00n75 Hi. This mod is not compatible with the original dealership mod because it uses 2 stores ("Hayes Autos" store and "Get Aweigh" Boatshop) from the original mod. That's why you see those two stores duplicated while using both mods. You need to choose which mod to use - original or this custom build.
Nice mod. I don't think a player should be able to freely walk around after he has pressed the script trigger key and the animation has started though. In my opinion it's better to disable all controls until the animation is completed and the car is fixed. But it's just a minor thing anyway, thanks for sharing your creation =)
@TheArcadeGuyX1 I see. I've looked into the problem and there're no lines for those menu options in the language .cfg files because the mod uses native ingame GXT data for those specific entries. But there are some kind of good news - you can temporarily fix "NULL" names issue by simply reloading your .NET scripts. After you reload the mods, the menu options will be shown correctly for the whole game session. It helps in my case at least. Try it.
@TheArcadeGuyX1 Hi. I don't have permission to edit PDM mod (only this Dealership one). But actually there's no bug in "NULL" case for PDM mod. The names of the new vehicle lists also must be added to your language files in the PDM's folder. For example: If you've created a new vehicle list "VintageRoadsters.ini", you also need to open your language .CFG file located in "scripts/PremiumDeluxeMotorsport/Languages" folder (american.cfg for example) with a notepad and add the line (VintageRoadsters "Vintage Roadsters"). First is the name of your new vehicle list file but without ".ini" extension, the second is the name in quotes you want to be shown in the dealership's UI. To be even more clear, if you have following vehicle lists:
VintageRoadsters.ini
80sVans.ini
YaMotos.ini
You need to open your current language file in "scripts/PremiumDeluxeMotorsport/Languages" folder (american.cfg, spanish.cfg, etc.) and add this:
VintageRoadsters "Vintage Roadsters"
80sVans "80s American Vans"
YaMotos "Yamaha Motorcycles"
But if you're talking about the "NULL" word instead of the car names - it's also not the PDM mod's fault. It means the creator of the addon car didn't make his vehicle's GXT2 language file properly in AddonVehicleNameFolder/dlc.rpf/x64/data/lang/americandlc.rpf/global.gxt2
You can name the vehicle by yourself while editing your vehicle list .INI file using PDMTool.exe so the car have a proper name in the dealership's UI but with poor GXT2 file the car will still have a "NULL" word in other mods menus or in the game's UI in bottom-right corner of your screen when you just entered a vehicle.
Works perfectly fine. Thanks for sharing!
Great track. It has pretty good performance on a weak PC.
@Drag00n75 Hi. This mod is not compatible with the original dealership mod because it uses 2 stores ("Hayes Autos" store and "Get Aweigh" Boatshop) from the original mod. That's why you see those two stores duplicated while using both mods. You need to choose which mod to use - original or this custom build.
Nice mod. I don't think a player should be able to freely walk around after he has pressed the script trigger key and the animation has started though. In my opinion it's better to disable all controls until the animation is completed and the car is fixed. But it's just a minor thing anyway, thanks for sharing your creation =)
Nice van. It's cool you've also made a taxi version =)
@People_1912 Hi. No, you can only rename the existing categories in the language .CFG files.
@sans2024 What is "MP Scenarios"? Do you mean MP maps? If so, just use Enable All Interiors for that purpose as mentioned in the description.
@TheArcadeGuyX1 no worries =)
@TheArcadeGuyX1 I see. I've looked into the problem and there're no lines for those menu options in the language .cfg files because the mod uses native ingame GXT data for those specific entries. But there are some kind of good news - you can temporarily fix "NULL" names issue by simply reloading your .NET scripts. After you reload the mods, the menu options will be shown correctly for the whole game session. It helps in my case at least. Try it.
@TheArcadeGuyX1 Hi. I don't have permission to edit PDM mod (only this Dealership one). But actually there's no bug in "NULL" case for PDM mod. The names of the new vehicle lists also must be added to your language files in the PDM's folder. For example: If you've created a new vehicle list "VintageRoadsters.ini", you also need to open your language .CFG file located in "scripts/PremiumDeluxeMotorsport/Languages" folder (american.cfg for example) with a notepad and add the line (VintageRoadsters "Vintage Roadsters"). First is the name of your new vehicle list file but without ".ini" extension, the second is the name in quotes you want to be shown in the dealership's UI. To be even more clear, if you have following vehicle lists:
VintageRoadsters.ini
80sVans.ini
YaMotos.ini
You need to open your current language file in "scripts/PremiumDeluxeMotorsport/Languages" folder (american.cfg, spanish.cfg, etc.) and add this:
VintageRoadsters "Vintage Roadsters"
80sVans "80s American Vans"
YaMotos "Yamaha Motorcycles"
But if you're talking about the "NULL" word instead of the car names - it's also not the PDM mod's fault. It means the creator of the addon car didn't make his vehicle's GXT2 language file properly in AddonVehicleNameFolder/dlc.rpf/x64/data/lang/americandlc.rpf/global.gxt2
You can name the vehicle by yourself while editing your vehicle list .INI file using PDMTool.exe so the car have a proper name in the dealership's UI but with poor GXT2 file the car will still have a "NULL" word in other mods menus or in the game's UI in bottom-right corner of your screen when you just entered a vehicle.