Among the several excellent trainer, I think you are the most diligent in updating, but why not update an external translation function, which is a bit difficult for non-native English speakers. Are you afraid that others will translate your trainer randomly or you don’t have the skills?
Does the latest version add the function of ctrl+n to teleport to a nearby generated vehicle? I just need to input ctrl+n and it will teleport to the vehicle. It conflicts with julionib's superhero mod button menu. Can you add changing button functions?
@DaveRock76 Because I saw that your other modules replaced the interior textures of the building, I thought you were using codewalker to find the file path. If it's not codewalker, how do you find his texture path?
I think you can use cw to create scenario files in ymt format, if you know how. This allows for natural generation of characters without affecting computer performance.
@lb-giant If you use buttons, I recommend a combination of keys, because with many mod installed, the buttons are not enough. Key combinations can reduce conflicts with other mods.
@lb-giant It is indeed a bit troublesome for non-native English speakers. Or let the script be enabled by default. When you want to close. By entering a cheat code. In fact, I think it is best to enable the script by default, because your function will not affect other scripts, and the script function will only be displayed when you quietly kill the NPC. It is indeed a bit troublesome to have to enter cheat codes every time I enter the game. I see that some people in the comment area have the same opinion as me.
Among the several excellent trainer, I think you are the most diligent in updating, but why not update an external translation function, which is a bit difficult for non-native English speakers. Are you afraid that others will translate your trainer randomly or you don’t have the skills?
What is the function of the two yed files? I found that there is jitter even without replacing the characters.
bro,can you add an external translation function
Does the latest version add the function of ctrl+n to teleport to a nearby generated vehicle? I just need to input ctrl+n and it will teleport to the vehicle. It conflicts with julionib's superhero mod button menu. Can you add changing button functions?
@DaveRock76 Because I saw that your other modules replaced the interior textures of the building, I thought you were using codewalker to find the file path. If it's not codewalker, how do you find his texture path?
I think you can use cw to create scenario files in ymt format, if you know how. This allows for natural generation of characters without affecting computer performance.
Can you add a prompt button next to the vehicle to save the vehicle directly? It is a bit troublesome to save it after modification.
@lb-giant If you use buttons, I recommend a combination of keys, because with many mod installed, the buttons are not enough. Key combinations can reduce conflicts with other mods.
@lb-giant It is indeed a bit troublesome for non-native English speakers. Or let the script be enabled by default. When you want to close. By entering a cheat code. In fact, I think it is best to enable the script by default, because your function will not affect other scripts, and the script function will only be displayed when you quietly kill the NPC. It is indeed a bit troublesome to have to enter cheat codes every time I enter the game. I see that some people in the comment area have the same opinion as me.
Can you keep the script enabled by default instead of typing shapeshter to enable it, or add a key combination to enable it?