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After a long time of not being present in modding of GTA IV, I'm back.
My goal is to convert and create top-notch weapons for GTA V now and I'm very specific about my weapon choices and my schedule, but I hope I will have a more free schedule to do this stuff.
I am aware there are several AR-15s on this site but quite frankly I don't care, i love this apsolute legend of a model so much I had to do it. Anyways... here it goes:
Fix notes: -Fixed Magazine position on Carry Handle model
-Fixed area around breach on Carry Handle model making the breach animation now visible.
Features:
-3 Sight variations [EOTech, Carry Handle, ACOG]
-2 magazine variations [Standard, PMAG]
-Custom GEMTEch Silencer
-Low-poly model [what Ammu-Nation uses]
-Fully animated [breach, magpul, trigger]
-High quality model by Twinke.Masta [about 15k polys]
-High quality textures with bump and specular maps
-Perfectly aligned and scaled model [muzzle, carrying, etc.]
-Perfectly aligned sights on every model variation
-Realistic ACOG sight [low illumination, affected by motion blur in fp mode]
-Realistic EOTech sight [reflective on the front panel]
Bugs: Only with in-game scope, but if there are some issues I may update this mod.
Sidenote: 1) The GEMTech suppressor might not fit to other rifles (Advanced carbine),
as it is offsetted and aligned specifically for this model.
2) In-game scope is not supported, although it may work with ACOG (if you need to shoot at night)
My goal is to convert and create top-notch weapons for GTA V now and I'm very specific about my weapon choices and my schedule, but I hope I will have a more free schedule to do this stuff.
I am aware there are several AR-15s on this site but quite frankly I don't care, i love this apsolute legend of a model so much I had to do it. Anyways... here it goes:
Fix notes: -Fixed Magazine position on Carry Handle model
-Fixed area around breach on Carry Handle model making the breach animation now visible.
Features:
-3 Sight variations [EOTech, Carry Handle, ACOG]
-2 magazine variations [Standard, PMAG]
-Custom GEMTEch Silencer
-Low-poly model [what Ammu-Nation uses]
-Fully animated [breach, magpul, trigger]
-High quality model by Twinke.Masta [about 15k polys]
-High quality textures with bump and specular maps
-Perfectly aligned and scaled model [muzzle, carrying, etc.]
-Perfectly aligned sights on every model variation
-Realistic ACOG sight [low illumination, affected by motion blur in fp mode]
-Realistic EOTech sight [reflective on the front panel]
Bugs: Only with in-game scope, but if there are some issues I may update this mod.
Sidenote: 1) The GEMTech suppressor might not fit to other rifles (Advanced carbine),
as it is offsetted and aligned specifically for this model.
2) In-game scope is not supported, although it may work with ACOG (if you need to shoot at night)
First Uploaded: September 06, 2016
Last Updated: September 07, 2016
Last Downloaded: 1 hour ago
238 Comments
More mods by blade125:
After a long time of not being present in modding of GTA IV, I'm back.
My goal is to convert and create top-notch weapons for GTA V now and I'm very specific about my weapon choices and my schedule, but I hope I will have a more free schedule to do this stuff.
I am aware there are several AR-15s on this site but quite frankly I don't care, i love this apsolute legend of a model so much I had to do it. Anyways... here it goes:
Fix notes: -Fixed Magazine position on Carry Handle model
-Fixed area around breach on Carry Handle model making the breach animation now visible.
Features:
-3 Sight variations [EOTech, Carry Handle, ACOG]
-2 magazine variations [Standard, PMAG]
-Custom GEMTEch Silencer
-Low-poly model [what Ammu-Nation uses]
-Fully animated [breach, magpul, trigger]
-High quality model by Twinke.Masta [about 15k polys]
-High quality textures with bump and specular maps
-Perfectly aligned and scaled model [muzzle, carrying, etc.]
-Perfectly aligned sights on every model variation
-Realistic ACOG sight [low illumination, affected by motion blur in fp mode]
-Realistic EOTech sight [reflective on the front panel]
Bugs: Only with in-game scope, but if there are some issues I may update this mod.
Sidenote: 1) The GEMTech suppressor might not fit to other rifles (Advanced carbine),
as it is offsetted and aligned specifically for this model.
2) In-game scope is not supported, although it may work with ACOG (if you need to shoot at night)
My goal is to convert and create top-notch weapons for GTA V now and I'm very specific about my weapon choices and my schedule, but I hope I will have a more free schedule to do this stuff.
I am aware there are several AR-15s on this site but quite frankly I don't care, i love this apsolute legend of a model so much I had to do it. Anyways... here it goes:
Fix notes: -Fixed Magazine position on Carry Handle model
-Fixed area around breach on Carry Handle model making the breach animation now visible.
Features:
-3 Sight variations [EOTech, Carry Handle, ACOG]
-2 magazine variations [Standard, PMAG]
-Custom GEMTEch Silencer
-Low-poly model [what Ammu-Nation uses]
-Fully animated [breach, magpul, trigger]
-High quality model by Twinke.Masta [about 15k polys]
-High quality textures with bump and specular maps
-Perfectly aligned and scaled model [muzzle, carrying, etc.]
-Perfectly aligned sights on every model variation
-Realistic ACOG sight [low illumination, affected by motion blur in fp mode]
-Realistic EOTech sight [reflective on the front panel]
Bugs: Only with in-game scope, but if there are some issues I may update this mod.
Sidenote: 1) The GEMTech suppressor might not fit to other rifles (Advanced carbine),
as it is offsetted and aligned specifically for this model.
2) In-game scope is not supported, although it may work with ACOG (if you need to shoot at night)
First Uploaded: September 06, 2016
Last Updated: September 07, 2016
Last Downloaded: 1 hour ago
@calm66 thank bro.. i will try
the scope is buggy EOTech
the muzzle flash isn't placed on the muzzle, is there a possible fix?
idk why yall are complaining, this is a 2016 mod
The instructions are wrong you dont have ti go to patchday3 you have to go to patchday8
@MattMegaMan20 turn on MSAA in Graphics Settings
@synicalgobrr Yes but when it has 170,000 downloads.. You expect it to be good
so i removed all the attachments to my carbine, and it still looks so weird. it looks like a white gun if you look up, and a green and black one if you look down.
my suppressor has a weird bug where it will work for a split second, then changes back to the old suppressor with a weird texture
This M4A1 [Animated] 2.1 is very good.
I must thank my friend that the mod works without any problems :)
does this gun conflict with real weapon sounds mod?
@dnanak no guns will conflict with any sound mod
does the "animated" in the title mean its an animated artstyle cause it kinda looks cartoonish in game?
@xFaZebRuTaLx It means the gun has animation for the charging handle and moving parts in general.
how do i install this????
Works fine for me. 👍
Gun works great but is MISSING the auto burst... you can only fire one at a time.. if you hold the trigger it only fires once... we need auto burst
Gun wont fire in third person mode, only first person, did i do something wrong?
i would avoid installing any of these gun mods ..this one kist changes the skin and messes up the suppressor for all assault rifles and no sound effect ... even with a backup i was unable to get it back to the oriiginal.. now i just deleted the carbine rifle from my inventory .. no more gun mods