103,964
1,082
103,964
1,082
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v15.4
- Fixed a floating bush on the Tataviam Mountains. Thanks to Stryfaar for finding the error
- Changed a fence model near the construction site in Paleto Bay. Thanks to Michael21107 for finding the error
Updated only the "mpmapfixes" and "spmapfixes" dlc packs
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v15.4
- Fixed a floating bush on the Tataviam Mountains. Thanks to Stryfaar for finding the error
- Changed a fence model near the construction site in Paleto Bay. Thanks to Michael21107 for finding the error
Updated only the "mpmapfixes" and "spmapfixes" dlc packs
First Uploaded: June 24, 2019
Last Updated: January 03, 2024
Last Downloaded: 36 minutes ago
All Versions
1,331 Comments
More mods by Alex106:
5.0
4,892
103
1.3
By Alex106
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v15.4
- Fixed a floating bush on the Tataviam Mountains. Thanks to Stryfaar for finding the error
- Changed a fence model near the construction site in Paleto Bay. Thanks to Michael21107 for finding the error
Updated only the "mpmapfixes" and "spmapfixes" dlc packs
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v15.4
- Fixed a floating bush on the Tataviam Mountains. Thanks to Stryfaar for finding the error
- Changed a fence model near the construction site in Paleto Bay. Thanks to Michael21107 for finding the error
Updated only the "mpmapfixes" and "spmapfixes" dlc packs
First Uploaded: June 24, 2019
Last Updated: January 03, 2024
Last Downloaded: 36 minutes ago
@Alex106 how could I please make a 4k map have a higher load order than this? I set the value to 600 and it is EXTRACONTENT_LEVEL_PACK but it's still overwritten by spmapfixes
@Michael21107 The minimap textures are the ones probably getting overriden. See how I did it by looking at the content.xml and setup2.xml, more specifically the stuff related to "scaleform_generic.rpf" and "minimap.rpf"
@Alex106 The map only has 2 rpfs, common.rpf with mapzoomdata.meta only and satmap.rpf with the textures
this by the way: https://www.gta5-mods.com/maps/satellite-view-map-latest-working-on-v1-61-or-1-0-2699-0
invincible gate fence at LS recycling and document destruction https://imgur.com/a/Yk29qD3
@Alex106 I installed packlife adjuster due to reaching the limit with the rest of my mods and decided to give this a try again and the game now loads and the mod works.
This fence looks weird one one end, would you be able to add another piece so that it looks the same like on the other end https://imgur.com/a/xanBTa8
@Michael21107 In that case, it's better if you remove "minimap_1_1.ytd" and "minimap_sea_1_1.ytd" from the "scaleform_generic.rpf" and minimap_4_5.ydd" from the "minimap.rpf" of spmapfixes and install that mod like stated in the description
@Alex106 is there no way to make it through the map's dlc.rpf? i wouldn't have to do it on every SP fixes update then
@Michael21107 I don't know since that mod uses only the textures for the minimaps
gotcha, no problem
https://imgur.com/a/DJcjRWl
you can fall through the floor in the tram tunnel
https://imgur.com/a/p6o9Xea
@Alex106 theres apparently los puerta signs in elysian island, don't know if u fixed it yet https://gta.fandom.com/wiki/La_Puerta#:~:text=Road%20signs%20saying%20%22Los%20Puerta%22%20can%20still%20be%20found%20in%20places%20such%20as%20Elysian%20Island.
Nice mod man.
@Alex106 Hi, which file in your mod is responsible for the interior of the Franklin House? After installing "After Hours SP" mod I have several bugs in Franklin's house because the mod always loads MP maps.
Sofa and armchairs have been moved. Pictures are missing in the bedroom. Bottle and notebook are missing from the kitchen. Are you aware of these bugs?
@eugen007 The content.xml under "Manual Installation\dlc_patch\mpsecurity"
As for the other issues, it's caused by the script loading the MP map but not requesting the entity sets of that interior (and others too). To fix it, install a script such as the sjaak's Simple Trainer https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
FiveM 1:1 Port: https://fivem.auroragames.co/Map%20Fixes%2015.4.rpf enjoy
Hi, I didn't find mpsecurity in your mod archive. Where did you pack that? I have installed all the files from your mod, but the bug with the sofa is still there. I have game version 2944. Does your mod perhaps not fit my game version?
I have installed Simple Trainer. There you can only deactivate or activate the MP maps. But the bugs in Franklin's house are still there. What should I set in the Simple Trainer so that the bugs are gone?
@eugen007
1) Yeah, sorry, that file is part of Fixes & Improvements https://www.gta5-mods.com/misc/fixes-improvements
2) Try setting "MpMap" to 1 in trainerv.ini
@Alex106 Hi, these textures seems to be flipped or something. Do you know whether it possible to fix them? Or if we flip them, they are going to be flipped somewhere else? Maybe you have already tried to do it.
https://ibb.co/GJKHdp8
@Alex106 Thank you! Franklin's house looks even better now. Now I still have balls in the swimming pool and a slide. :-)