65,971
585
65,971
585
Description
A real-time vehicle handling editor for Grand Theft Auto V, intended for vehicle (handling) developers, to easily adjust handling in-game and see the effects of the changes immediately.
Features
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Check the settings_menu.ini file in the HandlingEditor folder to change menu hotkeys, if desired.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The menu itself should be straightforward - most options have a description.
Inside the editing menus every parameter can be manually entered by pressing Enter on that option.
Certain parameters do not apply instantly - the vehicle needs to be reloaded. The main menu contains a trigger for this - the current vehicle will be reloaded with all its tuning modifications.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options, like centre of mass offsets need a respawn of the car.
Handling developers
Information on handling parameters and handling flags are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Take note
- SubHandlingData items like CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Contributors
A massive thank you to all contributors who have helped and made this possible!
Aquaphobic
GreenAid
Wildbrick
fingaweg
Changelog
3.0.0
Features and improvements:
Loads additional parameter descriptions from the GTAVHandlingInfo repository
notes.json is automatically updated, like flags.json
Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
Update center of mass on respawns and when loading a handling file
Minor improvements by @fingaweg
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
A real-time vehicle handling editor for Grand Theft Auto V, intended for vehicle (handling) developers, to easily adjust handling in-game and see the effects of the changes immediately.
Features
- In-game menu for real-time handling entry editing
- Load and save XML/meta files, starting from the <Item /> level
- Drawn COM, roll centre heights and more
- Reload vehicle with all its modifications
- Grabs additional parameter information from GTAVHandlingInfo
- Automatically updates (on launch) if a newer version is present
- Supports SubHandlingData (almost completely)
- CCarHandlingData (including AdvancedData)
- CBikeHandlingData
- CFlyingHandlingData
- CSpecialFlightHandlingData
- CBoatHandlingData
- CSeaPlaneHandlingData
- CSubmarineHandlingData
- CTrailerHandlingData
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Check the settings_menu.ini file in the HandlingEditor folder to change menu hotkeys, if desired.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The menu itself should be straightforward - most options have a description.
Inside the editing menus every parameter can be manually entered by pressing Enter on that option.
Certain parameters do not apply instantly - the vehicle needs to be reloaded. The main menu contains a trigger for this - the current vehicle will be reloaded with all its tuning modifications.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options, like centre of mass offsets need a respawn of the car.
Handling developers
Information on handling parameters and handling flags are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Take note
- SubHandlingData items like CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Contributors
A massive thank you to all contributors who have helped and made this possible!
Aquaphobic
GreenAid
Wildbrick
fingaweg
Changelog
3.0.0
Features and improvements:
Loads additional parameter descriptions from the GTAVHandlingInfo repository
notes.json is automatically updated, like flags.json
Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
Update center of mass on respawns and when loading a handling file
Minor improvements by @fingaweg
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
First Uploaded: October 02, 2016
Last Updated: January 06, 2023
Last Downloaded: 42 minutes ago
383 Comments
More mods by ikt:
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v1.0.1
By ikt
Description
A real-time vehicle handling editor for Grand Theft Auto V, intended for vehicle (handling) developers, to easily adjust handling in-game and see the effects of the changes immediately.
Features
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Check the settings_menu.ini file in the HandlingEditor folder to change menu hotkeys, if desired.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The menu itself should be straightforward - most options have a description.
Inside the editing menus every parameter can be manually entered by pressing Enter on that option.
Certain parameters do not apply instantly - the vehicle needs to be reloaded. The main menu contains a trigger for this - the current vehicle will be reloaded with all its tuning modifications.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options, like centre of mass offsets need a respawn of the car.
Handling developers
Information on handling parameters and handling flags are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Take note
- SubHandlingData items like CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Contributors
A massive thank you to all contributors who have helped and made this possible!
Aquaphobic
GreenAid
Wildbrick
fingaweg
Changelog
3.0.0
Features and improvements:
Loads additional parameter descriptions from the GTAVHandlingInfo repository
notes.json is automatically updated, like flags.json
Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
Update center of mass on respawns and when loading a handling file
Minor improvements by @fingaweg
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
A real-time vehicle handling editor for Grand Theft Auto V, intended for vehicle (handling) developers, to easily adjust handling in-game and see the effects of the changes immediately.
Features
- In-game menu for real-time handling entry editing
- Load and save XML/meta files, starting from the <Item /> level
- Drawn COM, roll centre heights and more
- Reload vehicle with all its modifications
- Grabs additional parameter information from GTAVHandlingInfo
- Automatically updates (on launch) if a newer version is present
- Supports SubHandlingData (almost completely)
- CCarHandlingData (including AdvancedData)
- CBikeHandlingData
- CFlyingHandlingData
- CSpecialFlightHandlingData
- CBoatHandlingData
- CSeaPlaneHandlingData
- CSubmarineHandlingData
- CTrailerHandlingData
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Check the settings_menu.ini file in the HandlingEditor folder to change menu hotkeys, if desired.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
The menu itself should be straightforward - most options have a description.
Inside the editing menus every parameter can be manually entered by pressing Enter on that option.
Certain parameters do not apply instantly - the vehicle needs to be reloaded. The main menu contains a trigger for this - the current vehicle will be reloaded with all its tuning modifications.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options, like centre of mass offsets need a respawn of the car.
Handling developers
Information on handling parameters and handling flags are on GitHub, and the script will automatically update if newer versions are present.
GTAVHandlingInfo on GitHub.
Feel free to contribute, Pull requests are accepted. The initial version is populated with notes by Aquaphobic.
Take note
- SubHandlingData items like CCarHandlingData and CAdvancedData are only applied if the original handling has them, the script does not generate new SubHandlingData or AdvancedData entries.
- The table view for flags might be out of view for aspect ratios narrower than 16:9.
No FiveM
This was made for SP only. For FiveM, grab something like these:
- Handling Editor by Neos7
- Vehicle Handling Editor by Blumlaut
Source code on GitHub.
Contributors
A massive thank you to all contributors who have helped and made this possible!
Aquaphobic
GreenAid
Wildbrick
fingaweg
Changelog
3.0.0
Features and improvements:
Loads additional parameter descriptions from the GTAVHandlingInfo repository
notes.json is automatically updated, like flags.json
Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
Update center of mass on respawns and when loading a handling file
Minor improvements by @fingaweg
2.1.3
* Apply Center of Mass as soon as they're edited (Inertia changes still need a full game/model reload)
* Allow gamepads to toggle flags with RB (handbrake)
2.1.2
* Fix an issue where crashes may occur when saving a handling
2.1.1
* Enable table editor for strDamageFlags
* Hide MF_/HF_/DF_/AF_ and _ prefixes in table, display in table as UpperCamelCase
* Update included flags file to version 2.0 with changes from GreenAid and Wildbrick
2.1.0
* Add a table representation for strModelFlags, strHandlingFlags and strAdvancedFlags
* Add descriptions for individual flags
* Load updated descriptions from GitHub.
* Load and save CCarHandlingData (if present, only CCarHandlingData is supported at this time)
* Load and save CCarHandlingData->AdvancedData (if number of AdvancedData items are equal)
* Suggest handling name if AddonSpawner is installed (if handling name of current vehicle is the same as a model name)
* Fix vehicle sometimes getting different colors when respawned
* Fix fInitialDriveGears sometimes getting an invalid value
2.0.1
* Add editing for handling flags
* Add sub handling data
* Add advanced handling data
* Add HandlingReplacement awareness
* Draw center of mass and rollcentres
* Update respawn vehicle with all tuning options
* Various misc fixes
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
First Uploaded: October 02, 2016
Last Updated: January 06, 2023
Last Downloaded: 42 minutes ago
3.0.0
Features and improvements:
* Loads additional parameter descriptions from the GTAVHandlingInfo repository (notes.json is automatically updated, like flags.json)
* Support most SubHandlingData, except for vehicle weapons. Thanks to @fingaweg for the class definitions!
* Add missing fPopUpLightRotation, fRocketBoostCapacity, fBoostMaxSpeed to main handling parameters
Fixes:
* Update center of mass on respawns and when loading a handling file
* Minor improvements by @fingaweg
weapons.meta version please
@ikt great tool for handling editing, as usual. I was wondering, what do I need to do to correctly save a handling file from within the mod such that I can load it later? I've tried saving a handling file, but it doesn't show up in the load menu within the mod, nor does anything appear within the HandlingFiles folder.
@Shifty-Eagle
It should just write it there. If it for some reason can't, it may be an issue with access to that folder (usually if the game is in C:\Program Files)
Must have, brilliant tool, thank you! I found a minor issue with Tailgater vehicle, it must be saved as "tailgate" according to original handling.meta
incredibly comfortable! thanks for this modification, it was very lacking.
How does this work? Does it detect each car and load automatically it's edited handling? Or I need to do things manually.. there's this other mod that does that but it comes with a custom camera settings too that misses with stuff..
can u limit what cars use this script
Dude! Seriously... Thank you for this Tool!!!! Saves me so much time and effort in having to stop the game and go back and forth into OpenIV to change handling files all the time to see what works or not. Once again THANK YOU!!!
Unfortunately not all parameters work and it doesn't alter the Handling subfile in the game. It's more of a piggy back I guess. But it's still is a VERY GOOD tool. Hope you improve this tool to get everything right
Ooops ... Sorry my bad! All parameters DO work! You just have to respawn the car! D-Ho!!!
Could someone share the version they had on the load handling of a few selectable modes?
@Sopiha
That never existed. Is it https://www.gta5-mods.com/scripts/drive-modes ?
Hey @IKT just wondered if there is documentation for the handling lines online?
Something similar to https://forums.gta5-mods.com/topic/3842/tutorial-handling-meta/2
@shifuguru
This is comprehensive (I've contributed things to this): https://gtacars.net/gta5/glossary
The script takes descriptions from this repository: https://github.com/ikt32/GTAVHandlingInfo
@shifuguru
The script takes descriptions from this repository: https://github.com/ikt32/GTAVHandlingInfo
This has explanations and tools: https://eddlm.github.io/Handling-Tools/handling
This is comprehensive (I've contributed things to this): https://gtacars.net/gta5/glossary
@ikt you're a legend, thank you very much! Even better than what I was looking for :D
Hello. I have a question: I want to get rid of the power / speed loss when " coasting" when I let go of the throttle the speed starts to decrease quickly, I have a handling mod that removes that from stock cars but it's still there in mods, which parameter is responsible for that ? And how should I change it 5o get rid of the loss of speed?
the mod doesn't disable player controls while the menu is open I'm on LemonUI version 2
@skipper00123 Manual Transmission handles this, but we are waiting for an update :) maybe there are other mods that do the same thing..
Latest patch has messed up RPM of vehicles for some reason..
@shifuguru I found the solution, I just had to edit handling flag value to 820100