Realistic Top Speed and Acceleration (All Vehicles) 5.1
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933
192,905
933
Mod for those who dislike GTAV limited top speed (which, even supercars, dont pass 120 mph).
With this mod, all vehicles now have a decent (and realistic) top speed. Supercars reach 200 mph, normal cars 120, decent ones a bit more, old/rusted ones a bit less.
All that I do was reduce the drag coefficient value by 10x, for ALL street vehicles. And for sports and supercars/bikes, I increase a little the top speed value too.
The other values are all the original ones, which maintain the original equilibrium. So, slow vehicles are still slow, but with a realistic top speed, fast vehicles are still fast, but much more now :)
Now the full throttle feeling is real. Be ready to feel the GTAV map a bit smaller, but be ready too for having a bigger smile while driving :) Have fun.
ps: I do this with GTA IV some years ago too, the result was very good:
https://www.gtagaming.com/realistic-original-handling-dat-eflc-version-f31917.html
INSTALLATION: WITH OPENIV, OPEN THE BELOW LOCATION AND REPLACE THE HANDLING.META FILE
update>update.rpf>common>data
UPDATE 5.1:
included all vehicles from The Chop Shop DLC
UPDATE 5:
included all vehicles from San Andreas Mercenaries DLC
UPDATE 4.9:
included all vehicles from Los Santos Drug Wars DLC
UPDATE 4.8:
included all vehicles from The Criminal Enterprises DLC
UPDATE 4.7:
included all vehicles from The Contract DLC
new file location:
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
UPDATE 4.6:
included all vehicles from Los Santos Tuners DLC
new file location:
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
UPDATE 4.5:
Included all ground/wheel vehicles from The Cayo Perico Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
UPDATE 4.4:
Included all vehicles from Los Santos Summer Special DLC
Location of the new handling file:
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
UPDATE 4.3:
Included all vehicles from The Diamond Casino Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
UPDATE 4.2:
Included all vehicles from The Diamond Casino & Resort DLC
Location of the new handling file:
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>data
UPDATE 4.1:
Included all vehicles from Arena War DLC
Location of the new handling file:
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
UPDATE 4.0:
Included all vehicles from After Hours DLC
location of the new handling file:
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
UPDATE 3.9:
- Included all vehicles from Southern San Andreas Super Sport Series DLC
location of the new handling:
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
UPDATE 3.8:
- Included all vehicles from Doomsday Heist/christmas 2017 DLC
location of the new handling:
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
UPDATE 3.7:
- Included all vehicles from Smuggler DLC
Location of the new handling:
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
UPDATE 3.6:
- Included all vehicles from Gunrunning DLC
Location of the new handling:
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
UPDATE 3.5
- Included all vehicles from Special Vehicle Circuit DLC
Location of the new handling:
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
UPDATE 3.4
- Included all vehicles from Import/Export DLC
Location of the new handling:
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
UPDATE 3.3
- Included all vehicles from Bikers DLC
Location of the new handling:
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
UPDATE 3.2:
- Included all vehicles from Cunning Stunts DLC
Location of the new handling:
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
UPDATE 3.1:
- Included all vehicles from Further Adventures in Finance and Felony DLC;
- Increased the top speeds from some luxury SUVs, like Rocoto, Dubsta, Serrano, some of them are supposed to have v12 engines and such, so, their original top speed are a bit low than the purpose. Now they can reach 150mph+
- made default the 400 kph option for entity and adder (there was no point in maintaining the old version)
Location of the new handling:
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
ATTENTION: again, rockstar blocked some of the new cars from dlc, like the unannounced "Prototipo" and a gta version of Porsche 918, so, when you spawn them with the trainer, the vehicle disappear. and, again, the same modder that unlocks this from previous dlc made it again, here is the link: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp Thanks to him!
UPDATE 3.0:
- Included the new vehicles from Lowrider 2 dlc
Location of the new handling:
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
ATTENTION: in this new update, rockstar blocked the new cars from being used in singleplayer (when you enter in it, it disappears). To use them, you will need this simple mod: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp its very simple to install, is only adding one file to the main gta folder. Thanks to its author!
UPDATE 2.9:
- Included the new vehicles from January 2016 update (Banshee 900R and Sultan RS)
- Included the upcoming Valentines dlc "new" vehicle (another Roosevelt)
Location of new handlings:
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
UPDATE 2.8:
- new DLCs (Executives and Other Criminals, and christmas 2015 dlc) ALL VEHICLES included
- increased a bit Huntley top speed value to match with new Land Rovers from the new dlc (Huntley handling is in mpbusiness2 folder, from x64w.rpf folder)
Location from the new dlcs handlings:
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
UPDATE 2.7:
- new DLCs (Lowriders and Halloween) ALL VEHICLES included
- added 400 kph option for Adder (Veyron) and Entity (Koenigsegg) :)
The location for Lowriders dlc handling is: update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
And theres another dlc unannounced, the Halloween dlc. It add two new vehicles, an oldschool hearse and another hotrod :) it's updated automatically with the lowriders dlc update. The location from its handling is:
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
***Just explaining better the 400 kph option: its a new "formula" that I created, not just increasing by "100" the top speed value, but DOUBLING it. Like, for Adder, the original value was "160", so it became "320"; For entity, the original value was "155", so it became "310". With this doubled value, these two cars become 400 kph capable by stock :)
If you wanna try it, install the handling file from the folder "(400 kph option for adder and entity)" in the place of the main handling file (update>update.rpf>common>data).
Just advising that the gears from Entity and Adder become too long with it (like 120mph in second gear). But just for these 2 cars, that are supposed to be the fastest of the world, right? :)
UPDATE 2.6:
- new dlc (Ill-Gotten Gains Part 2) ALL VEHICLES included :)
- reduced new Blista top speed to original value (it was too fast to a small engine car like its to be);
- reduced Sultan top speed value to original one (like the kuruma, it was getting 300 kph, which it's too much for a 4 door japanese like it's to be)
- increased Jackal top speed (I forgot that it was from coupé class, so its deserves a better top speed);
- increased another minor top speed values to some cars, like Franklin' Buffalo (just to have a bit better top speed than original Buffalo)
The location from Ill-Gotten Gains Part 2 handling is: update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
UPDATE 2.5:
- Increased top speed value from some luxury sedans like Schafter, Rolls Royce and Tailgater, They weren't passing 200 kph, which is too little for a luxury sedan like that.
- Increased top speed value from old 4 doors like Emperor and Regina. They were barely hitting 100 mph, which is wispy, even for old ones like them.
UPDATE 2.1:
- decreased the Kuruma top speed value to original one (it was getting 300 kph, wich is too much for a Lancer)
- decreased Fusilade top speed value to original one (like the kuruma, it was getting 300 kph, which is too much for a Chrysler Crossfire)
- increased the new Oracle top speed value (just notice it now, it belong to the coupé class, which deserve a better top speed value than the original)
UPDATE:
Just adjusted some unconformity that the first version has, like some old sports cars having the same top speed as a new sports car. Now, it's a bit more equilibrated, only supercars and new sports cars have an enlarged top speed value, for all other cars the original value is more than enough (do not delude yourself, what gives the realistic top speed and acceleration is the low drag coefficient value, the top speed value only make gears longer, what's only necessary for emulating supercars)
But, still, ALL vehicles have a decent and realistic top speed and acceleration.
And his time I give you another option too: a version that the only tweak I do was reduce the drag coefficient value. Top speed values remain ALL default,
Here, all the cars have a realistic acceleration, it depends on you choose what top speed each one will have (if you wanted, sure, if you dont want, choose the first option).
Its very easy to do, in the handling line its called "DriveMaxFlatVel value".
Tweak this number by your own taste. But my recommendation: test it by default first, and only tweak the ones that you feel that is needed. With the already reduced drag coefficient, the original top speed values are enough for the VERY MOST of the vehicles.
Have fun!
*sorry for english
With this mod, all vehicles now have a decent (and realistic) top speed. Supercars reach 200 mph, normal cars 120, decent ones a bit more, old/rusted ones a bit less.
All that I do was reduce the drag coefficient value by 10x, for ALL street vehicles. And for sports and supercars/bikes, I increase a little the top speed value too.
The other values are all the original ones, which maintain the original equilibrium. So, slow vehicles are still slow, but with a realistic top speed, fast vehicles are still fast, but much more now :)
Now the full throttle feeling is real. Be ready to feel the GTAV map a bit smaller, but be ready too for having a bigger smile while driving :) Have fun.
ps: I do this with GTA IV some years ago too, the result was very good:
https://www.gtagaming.com/realistic-original-handling-dat-eflc-version-f31917.html
INSTALLATION: WITH OPENIV, OPEN THE BELOW LOCATION AND REPLACE THE HANDLING.META FILE
update>update.rpf>common>data
UPDATE 5.1:
included all vehicles from The Chop Shop DLC
UPDATE 5:
included all vehicles from San Andreas Mercenaries DLC
UPDATE 4.9:
included all vehicles from Los Santos Drug Wars DLC
UPDATE 4.8:
included all vehicles from The Criminal Enterprises DLC
UPDATE 4.7:
included all vehicles from The Contract DLC
new file location:
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
UPDATE 4.6:
included all vehicles from Los Santos Tuners DLC
new file location:
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
UPDATE 4.5:
Included all ground/wheel vehicles from The Cayo Perico Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
UPDATE 4.4:
Included all vehicles from Los Santos Summer Special DLC
Location of the new handling file:
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
UPDATE 4.3:
Included all vehicles from The Diamond Casino Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
UPDATE 4.2:
Included all vehicles from The Diamond Casino & Resort DLC
Location of the new handling file:
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>data
UPDATE 4.1:
Included all vehicles from Arena War DLC
Location of the new handling file:
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
UPDATE 4.0:
Included all vehicles from After Hours DLC
location of the new handling file:
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
UPDATE 3.9:
- Included all vehicles from Southern San Andreas Super Sport Series DLC
location of the new handling:
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
UPDATE 3.8:
- Included all vehicles from Doomsday Heist/christmas 2017 DLC
location of the new handling:
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
UPDATE 3.7:
- Included all vehicles from Smuggler DLC
Location of the new handling:
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
UPDATE 3.6:
- Included all vehicles from Gunrunning DLC
Location of the new handling:
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
UPDATE 3.5
- Included all vehicles from Special Vehicle Circuit DLC
Location of the new handling:
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
UPDATE 3.4
- Included all vehicles from Import/Export DLC
Location of the new handling:
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
UPDATE 3.3
- Included all vehicles from Bikers DLC
Location of the new handling:
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
UPDATE 3.2:
- Included all vehicles from Cunning Stunts DLC
Location of the new handling:
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
UPDATE 3.1:
- Included all vehicles from Further Adventures in Finance and Felony DLC;
- Increased the top speeds from some luxury SUVs, like Rocoto, Dubsta, Serrano, some of them are supposed to have v12 engines and such, so, their original top speed are a bit low than the purpose. Now they can reach 150mph+
- made default the 400 kph option for entity and adder (there was no point in maintaining the old version)
Location of the new handling:
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
ATTENTION: again, rockstar blocked some of the new cars from dlc, like the unannounced "Prototipo" and a gta version of Porsche 918, so, when you spawn them with the trainer, the vehicle disappear. and, again, the same modder that unlocks this from previous dlc made it again, here is the link: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp Thanks to him!
UPDATE 3.0:
- Included the new vehicles from Lowrider 2 dlc
Location of the new handling:
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
ATTENTION: in this new update, rockstar blocked the new cars from being used in singleplayer (when you enter in it, it disappears). To use them, you will need this simple mod: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp its very simple to install, is only adding one file to the main gta folder. Thanks to its author!
UPDATE 2.9:
- Included the new vehicles from January 2016 update (Banshee 900R and Sultan RS)
- Included the upcoming Valentines dlc "new" vehicle (another Roosevelt)
Location of new handlings:
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
UPDATE 2.8:
- new DLCs (Executives and Other Criminals, and christmas 2015 dlc) ALL VEHICLES included
- increased a bit Huntley top speed value to match with new Land Rovers from the new dlc (Huntley handling is in mpbusiness2 folder, from x64w.rpf folder)
Location from the new dlcs handlings:
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
UPDATE 2.7:
- new DLCs (Lowriders and Halloween) ALL VEHICLES included
- added 400 kph option for Adder (Veyron) and Entity (Koenigsegg) :)
The location for Lowriders dlc handling is: update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
And theres another dlc unannounced, the Halloween dlc. It add two new vehicles, an oldschool hearse and another hotrod :) it's updated automatically with the lowriders dlc update. The location from its handling is:
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
***Just explaining better the 400 kph option: its a new "formula" that I created, not just increasing by "100" the top speed value, but DOUBLING it. Like, for Adder, the original value was "160", so it became "320"; For entity, the original value was "155", so it became "310". With this doubled value, these two cars become 400 kph capable by stock :)
If you wanna try it, install the handling file from the folder "(400 kph option for adder and entity)" in the place of the main handling file (update>update.rpf>common>data).
Just advising that the gears from Entity and Adder become too long with it (like 120mph in second gear). But just for these 2 cars, that are supposed to be the fastest of the world, right? :)
UPDATE 2.6:
- new dlc (Ill-Gotten Gains Part 2) ALL VEHICLES included :)
- reduced new Blista top speed to original value (it was too fast to a small engine car like its to be);
- reduced Sultan top speed value to original one (like the kuruma, it was getting 300 kph, which it's too much for a 4 door japanese like it's to be)
- increased Jackal top speed (I forgot that it was from coupé class, so its deserves a better top speed);
- increased another minor top speed values to some cars, like Franklin' Buffalo (just to have a bit better top speed than original Buffalo)
The location from Ill-Gotten Gains Part 2 handling is: update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
UPDATE 2.5:
- Increased top speed value from some luxury sedans like Schafter, Rolls Royce and Tailgater, They weren't passing 200 kph, which is too little for a luxury sedan like that.
- Increased top speed value from old 4 doors like Emperor and Regina. They were barely hitting 100 mph, which is wispy, even for old ones like them.
UPDATE 2.1:
- decreased the Kuruma top speed value to original one (it was getting 300 kph, wich is too much for a Lancer)
- decreased Fusilade top speed value to original one (like the kuruma, it was getting 300 kph, which is too much for a Chrysler Crossfire)
- increased the new Oracle top speed value (just notice it now, it belong to the coupé class, which deserve a better top speed value than the original)
UPDATE:
Just adjusted some unconformity that the first version has, like some old sports cars having the same top speed as a new sports car. Now, it's a bit more equilibrated, only supercars and new sports cars have an enlarged top speed value, for all other cars the original value is more than enough (do not delude yourself, what gives the realistic top speed and acceleration is the low drag coefficient value, the top speed value only make gears longer, what's only necessary for emulating supercars)
But, still, ALL vehicles have a decent and realistic top speed and acceleration.
And his time I give you another option too: a version that the only tweak I do was reduce the drag coefficient value. Top speed values remain ALL default,
Here, all the cars have a realistic acceleration, it depends on you choose what top speed each one will have (if you wanted, sure, if you dont want, choose the first option).
Its very easy to do, in the handling line its called "DriveMaxFlatVel value".
Tweak this number by your own taste. But my recommendation: test it by default first, and only tweak the ones that you feel that is needed. With the already reduced drag coefficient, the original top speed values are enough for the VERY MOST of the vehicles.
Have fun!
*sorry for english
First Uploaded: June 17, 2015
Last Updated: December 26, 2023
Last Downloaded: 21 minutes ago
1,139 Comments
Mod for those who dislike GTAV limited top speed (which, even supercars, dont pass 120 mph).
With this mod, all vehicles now have a decent (and realistic) top speed. Supercars reach 200 mph, normal cars 120, decent ones a bit more, old/rusted ones a bit less.
All that I do was reduce the drag coefficient value by 10x, for ALL street vehicles. And for sports and supercars/bikes, I increase a little the top speed value too.
The other values are all the original ones, which maintain the original equilibrium. So, slow vehicles are still slow, but with a realistic top speed, fast vehicles are still fast, but much more now :)
Now the full throttle feeling is real. Be ready to feel the GTAV map a bit smaller, but be ready too for having a bigger smile while driving :) Have fun.
ps: I do this with GTA IV some years ago too, the result was very good:
https://www.gtagaming.com/realistic-original-handling-dat-eflc-version-f31917.html
INSTALLATION: WITH OPENIV, OPEN THE BELOW LOCATION AND REPLACE THE HANDLING.META FILE
update>update.rpf>common>data
UPDATE 5.1:
included all vehicles from The Chop Shop DLC
UPDATE 5:
included all vehicles from San Andreas Mercenaries DLC
UPDATE 4.9:
included all vehicles from Los Santos Drug Wars DLC
UPDATE 4.8:
included all vehicles from The Criminal Enterprises DLC
UPDATE 4.7:
included all vehicles from The Contract DLC
new file location:
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
UPDATE 4.6:
included all vehicles from Los Santos Tuners DLC
new file location:
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
UPDATE 4.5:
Included all ground/wheel vehicles from The Cayo Perico Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
UPDATE 4.4:
Included all vehicles from Los Santos Summer Special DLC
Location of the new handling file:
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
UPDATE 4.3:
Included all vehicles from The Diamond Casino Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
UPDATE 4.2:
Included all vehicles from The Diamond Casino & Resort DLC
Location of the new handling file:
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>data
UPDATE 4.1:
Included all vehicles from Arena War DLC
Location of the new handling file:
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
UPDATE 4.0:
Included all vehicles from After Hours DLC
location of the new handling file:
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
UPDATE 3.9:
- Included all vehicles from Southern San Andreas Super Sport Series DLC
location of the new handling:
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
UPDATE 3.8:
- Included all vehicles from Doomsday Heist/christmas 2017 DLC
location of the new handling:
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
UPDATE 3.7:
- Included all vehicles from Smuggler DLC
Location of the new handling:
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
UPDATE 3.6:
- Included all vehicles from Gunrunning DLC
Location of the new handling:
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
UPDATE 3.5
- Included all vehicles from Special Vehicle Circuit DLC
Location of the new handling:
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
UPDATE 3.4
- Included all vehicles from Import/Export DLC
Location of the new handling:
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
UPDATE 3.3
- Included all vehicles from Bikers DLC
Location of the new handling:
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
UPDATE 3.2:
- Included all vehicles from Cunning Stunts DLC
Location of the new handling:
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
UPDATE 3.1:
- Included all vehicles from Further Adventures in Finance and Felony DLC;
- Increased the top speeds from some luxury SUVs, like Rocoto, Dubsta, Serrano, some of them are supposed to have v12 engines and such, so, their original top speed are a bit low than the purpose. Now they can reach 150mph+
- made default the 400 kph option for entity and adder (there was no point in maintaining the old version)
Location of the new handling:
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
ATTENTION: again, rockstar blocked some of the new cars from dlc, like the unannounced "Prototipo" and a gta version of Porsche 918, so, when you spawn them with the trainer, the vehicle disappear. and, again, the same modder that unlocks this from previous dlc made it again, here is the link: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp Thanks to him!
UPDATE 3.0:
- Included the new vehicles from Lowrider 2 dlc
Location of the new handling:
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
ATTENTION: in this new update, rockstar blocked the new cars from being used in singleplayer (when you enter in it, it disappears). To use them, you will need this simple mod: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp its very simple to install, is only adding one file to the main gta folder. Thanks to its author!
UPDATE 2.9:
- Included the new vehicles from January 2016 update (Banshee 900R and Sultan RS)
- Included the upcoming Valentines dlc "new" vehicle (another Roosevelt)
Location of new handlings:
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
UPDATE 2.8:
- new DLCs (Executives and Other Criminals, and christmas 2015 dlc) ALL VEHICLES included
- increased a bit Huntley top speed value to match with new Land Rovers from the new dlc (Huntley handling is in mpbusiness2 folder, from x64w.rpf folder)
Location from the new dlcs handlings:
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
UPDATE 2.7:
- new DLCs (Lowriders and Halloween) ALL VEHICLES included
- added 400 kph option for Adder (Veyron) and Entity (Koenigsegg) :)
The location for Lowriders dlc handling is: update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
And theres another dlc unannounced, the Halloween dlc. It add two new vehicles, an oldschool hearse and another hotrod :) it's updated automatically with the lowriders dlc update. The location from its handling is:
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
***Just explaining better the 400 kph option: its a new "formula" that I created, not just increasing by "100" the top speed value, but DOUBLING it. Like, for Adder, the original value was "160", so it became "320"; For entity, the original value was "155", so it became "310". With this doubled value, these two cars become 400 kph capable by stock :)
If you wanna try it, install the handling file from the folder "(400 kph option for adder and entity)" in the place of the main handling file (update>update.rpf>common>data).
Just advising that the gears from Entity and Adder become too long with it (like 120mph in second gear). But just for these 2 cars, that are supposed to be the fastest of the world, right? :)
UPDATE 2.6:
- new dlc (Ill-Gotten Gains Part 2) ALL VEHICLES included :)
- reduced new Blista top speed to original value (it was too fast to a small engine car like its to be);
- reduced Sultan top speed value to original one (like the kuruma, it was getting 300 kph, which it's too much for a 4 door japanese like it's to be)
- increased Jackal top speed (I forgot that it was from coupé class, so its deserves a better top speed);
- increased another minor top speed values to some cars, like Franklin' Buffalo (just to have a bit better top speed than original Buffalo)
The location from Ill-Gotten Gains Part 2 handling is: update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
UPDATE 2.5:
- Increased top speed value from some luxury sedans like Schafter, Rolls Royce and Tailgater, They weren't passing 200 kph, which is too little for a luxury sedan like that.
- Increased top speed value from old 4 doors like Emperor and Regina. They were barely hitting 100 mph, which is wispy, even for old ones like them.
UPDATE 2.1:
- decreased the Kuruma top speed value to original one (it was getting 300 kph, wich is too much for a Lancer)
- decreased Fusilade top speed value to original one (like the kuruma, it was getting 300 kph, which is too much for a Chrysler Crossfire)
- increased the new Oracle top speed value (just notice it now, it belong to the coupé class, which deserve a better top speed value than the original)
UPDATE:
Just adjusted some unconformity that the first version has, like some old sports cars having the same top speed as a new sports car. Now, it's a bit more equilibrated, only supercars and new sports cars have an enlarged top speed value, for all other cars the original value is more than enough (do not delude yourself, what gives the realistic top speed and acceleration is the low drag coefficient value, the top speed value only make gears longer, what's only necessary for emulating supercars)
But, still, ALL vehicles have a decent and realistic top speed and acceleration.
And his time I give you another option too: a version that the only tweak I do was reduce the drag coefficient value. Top speed values remain ALL default,
Here, all the cars have a realistic acceleration, it depends on you choose what top speed each one will have (if you wanted, sure, if you dont want, choose the first option).
Its very easy to do, in the handling line its called "DriveMaxFlatVel value".
Tweak this number by your own taste. But my recommendation: test it by default first, and only tweak the ones that you feel that is needed. With the already reduced drag coefficient, the original top speed values are enough for the VERY MOST of the vehicles.
Have fun!
*sorry for english
With this mod, all vehicles now have a decent (and realistic) top speed. Supercars reach 200 mph, normal cars 120, decent ones a bit more, old/rusted ones a bit less.
All that I do was reduce the drag coefficient value by 10x, for ALL street vehicles. And for sports and supercars/bikes, I increase a little the top speed value too.
The other values are all the original ones, which maintain the original equilibrium. So, slow vehicles are still slow, but with a realistic top speed, fast vehicles are still fast, but much more now :)
Now the full throttle feeling is real. Be ready to feel the GTAV map a bit smaller, but be ready too for having a bigger smile while driving :) Have fun.
ps: I do this with GTA IV some years ago too, the result was very good:
https://www.gtagaming.com/realistic-original-handling-dat-eflc-version-f31917.html
INSTALLATION: WITH OPENIV, OPEN THE BELOW LOCATION AND REPLACE THE HANDLING.META FILE
update>update.rpf>common>data
UPDATE 5.1:
included all vehicles from The Chop Shop DLC
UPDATE 5:
included all vehicles from San Andreas Mercenaries DLC
UPDATE 4.9:
included all vehicles from Los Santos Drug Wars DLC
UPDATE 4.8:
included all vehicles from The Criminal Enterprises DLC
UPDATE 4.7:
included all vehicles from The Contract DLC
new file location:
update>x64>dlcpacks>mpsecurity>>dlc.rpf>common>data
UPDATE 4.6:
included all vehicles from Los Santos Tuners DLC
new file location:
update>x64>dlcpacks>mptuner>dlc.rpf>common>data
UPDATE 4.5:
Included all ground/wheel vehicles from The Cayo Perico Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist4>dlc.rpf>common>data
UPDATE 4.4:
Included all vehicles from Los Santos Summer Special DLC
Location of the new handling file:
update>x64>dlcpacks>mpsum>dlc.rpf>common>data
UPDATE 4.3:
Included all vehicles from The Diamond Casino Heist DLC
Location of the new handling file:
update>x64>dlcpacks>mpheist3>dlc.rpf>common>data
UPDATE 4.2:
Included all vehicles from The Diamond Casino & Resort DLC
Location of the new handling file:
update>x64>dlcpacks>mpvinewood>dlc.rpf>common>data
UPDATE 4.1:
Included all vehicles from Arena War DLC
Location of the new handling file:
update>x64>dlcpacks>mpchristmas2018>dlc.rpf>common>data
UPDATE 4.0:
Included all vehicles from After Hours DLC
location of the new handling file:
update>x64>dlcpacks>mpbattle>dlc.rpf>common>data
UPDATE 3.9:
- Included all vehicles from Southern San Andreas Super Sport Series DLC
location of the new handling:
update>x64>dlcpacks>mpassault>dlc.rpf>common>data
UPDATE 3.8:
- Included all vehicles from Doomsday Heist/christmas 2017 DLC
location of the new handling:
update>x64>dlcpacks>mpchristmas2017>dlc.rpf>common>data
UPDATE 3.7:
- Included all vehicles from Smuggler DLC
Location of the new handling:
update>x64>dlcpacks>mpsmuggler>dlc.rpf>common>data
UPDATE 3.6:
- Included all vehicles from Gunrunning DLC
Location of the new handling:
update>x64>dlcpacks>mpgunrunning>dlc.rpf>common>data
UPDATE 3.5
- Included all vehicles from Special Vehicle Circuit DLC
Location of the new handling:
update>x64>dlcpacks>mpspecialraces>dlc.rpf>common>data
UPDATE 3.4
- Included all vehicles from Import/Export DLC
Location of the new handling:
update>x64>dlcpacks>mpimportexport>dlc.rpf>common>data
UPDATE 3.3
- Included all vehicles from Bikers DLC
Location of the new handling:
update>x64>dlcpacks>mpbiker>dlc.rpf>common>data
UPDATE 3.2:
- Included all vehicles from Cunning Stunts DLC
Location of the new handling:
update>x64>dlcpacks>mpstunt>dlc.rpf>common>data
UPDATE 3.1:
- Included all vehicles from Further Adventures in Finance and Felony DLC;
- Increased the top speeds from some luxury SUVs, like Rocoto, Dubsta, Serrano, some of them are supposed to have v12 engines and such, so, their original top speed are a bit low than the purpose. Now they can reach 150mph+
- made default the 400 kph option for entity and adder (there was no point in maintaining the old version)
Location of the new handling:
update>x64>dlcpacks>mpexecutive>dlc.rpf>common>data
ATTENTION: again, rockstar blocked some of the new cars from dlc, like the unannounced "Prototipo" and a gta version of Porsche 918, so, when you spawn them with the trainer, the vehicle disappear. and, again, the same modder that unlocks this from previous dlc made it again, here is the link: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp Thanks to him!
UPDATE 3.0:
- Included the new vehicles from Lowrider 2 dlc
Location of the new handling:
update>x64>dlcpacks>mplowrider2>dlc.rpf>common>data
ATTENTION: in this new update, rockstar blocked the new cars from being used in singleplayer (when you enter in it, it disappears). To use them, you will need this simple mod: https://www.gta5-mods.com/vehicles/mplowrider2-in-sp its very simple to install, is only adding one file to the main gta folder. Thanks to its author!
UPDATE 2.9:
- Included the new vehicles from January 2016 update (Banshee 900R and Sultan RS)
- Included the upcoming Valentines dlc "new" vehicle (another Roosevelt)
Location of new handlings:
update>x64>dlcpacks>mpjanuary2016>dlc.rpf>common>data
update>x64>dlcpacks>mpvalentines2>dlc.rpf>common>data
UPDATE 2.8:
- new DLCs (Executives and Other Criminals, and christmas 2015 dlc) ALL VEHICLES included
- increased a bit Huntley top speed value to match with new Land Rovers from the new dlc (Huntley handling is in mpbusiness2 folder, from x64w.rpf folder)
Location from the new dlcs handlings:
update>x64>dlcpacks>mpapartment>dlc.rpf>common>data
update>x64>dlcpacks>xmas_604490>dlc.rpf>common>data
UPDATE 2.7:
- new DLCs (Lowriders and Halloween) ALL VEHICLES included
- added 400 kph option for Adder (Veyron) and Entity (Koenigsegg) :)
The location for Lowriders dlc handling is: update>x64>dlcpacks>mplowrider>dlc.rpf>common>data
And theres another dlc unannounced, the Halloween dlc. It add two new vehicles, an oldschool hearse and another hotrod :) it's updated automatically with the lowriders dlc update. The location from its handling is:
update>x64>dlcpacks>mphalloween>dlc.rpf>common>data
***Just explaining better the 400 kph option: its a new "formula" that I created, not just increasing by "100" the top speed value, but DOUBLING it. Like, for Adder, the original value was "160", so it became "320"; For entity, the original value was "155", so it became "310". With this doubled value, these two cars become 400 kph capable by stock :)
If you wanna try it, install the handling file from the folder "(400 kph option for adder and entity)" in the place of the main handling file (update>update.rpf>common>data).
Just advising that the gears from Entity and Adder become too long with it (like 120mph in second gear). But just for these 2 cars, that are supposed to be the fastest of the world, right? :)
UPDATE 2.6:
- new dlc (Ill-Gotten Gains Part 2) ALL VEHICLES included :)
- reduced new Blista top speed to original value (it was too fast to a small engine car like its to be);
- reduced Sultan top speed value to original one (like the kuruma, it was getting 300 kph, which it's too much for a 4 door japanese like it's to be)
- increased Jackal top speed (I forgot that it was from coupé class, so its deserves a better top speed);
- increased another minor top speed values to some cars, like Franklin' Buffalo (just to have a bit better top speed than original Buffalo)
The location from Ill-Gotten Gains Part 2 handling is: update>x64>dlcpacks>mpluxe2>dlc.rpf>common>data
UPDATE 2.5:
- Increased top speed value from some luxury sedans like Schafter, Rolls Royce and Tailgater, They weren't passing 200 kph, which is too little for a luxury sedan like that.
- Increased top speed value from old 4 doors like Emperor and Regina. They were barely hitting 100 mph, which is wispy, even for old ones like them.
UPDATE 2.1:
- decreased the Kuruma top speed value to original one (it was getting 300 kph, wich is too much for a Lancer)
- decreased Fusilade top speed value to original one (like the kuruma, it was getting 300 kph, which is too much for a Chrysler Crossfire)
- increased the new Oracle top speed value (just notice it now, it belong to the coupé class, which deserve a better top speed value than the original)
UPDATE:
Just adjusted some unconformity that the first version has, like some old sports cars having the same top speed as a new sports car. Now, it's a bit more equilibrated, only supercars and new sports cars have an enlarged top speed value, for all other cars the original value is more than enough (do not delude yourself, what gives the realistic top speed and acceleration is the low drag coefficient value, the top speed value only make gears longer, what's only necessary for emulating supercars)
But, still, ALL vehicles have a decent and realistic top speed and acceleration.
And his time I give you another option too: a version that the only tweak I do was reduce the drag coefficient value. Top speed values remain ALL default,
Here, all the cars have a realistic acceleration, it depends on you choose what top speed each one will have (if you wanted, sure, if you dont want, choose the first option).
Its very easy to do, in the handling line its called "DriveMaxFlatVel value".
Tweak this number by your own taste. But my recommendation: test it by default first, and only tweak the ones that you feel that is needed. With the already reduced drag coefficient, the original top speed values are enough for the VERY MOST of the vehicles.
Have fun!
*sorry for english
First Uploaded: June 17, 2015
Last Updated: December 26, 2023
Last Downloaded: 21 minutes ago
version 5.1 update: all vehicles from the new The Chop Shop DLC included
t20 is not in v5 please can you fix it?
@furius34 thanks for noticing, the update is already up
Version 5 update: included the vehicles from the old Ill-Gotten Gains Part 2 DLC that were missing
Version 5 update: included the vehicles from the old Ill-Gotten Gains Part 2 DLC that were missing
And since the admins from this site arent approving the new file, heres a link for those who want the new update: https://uploadnow.io/f/kxj5wxX
Correction to my deleted comment: The new install system is even better than I had suggested. Please update the description on this site accordingly!
@Hydraxonn thanks for remembering it, I totally forgot about the old description
motorcycles too?
@Your best friend Dan yes
Are planes included too?
@PaperChaser no.
is the gtavmods one the new one or do i have to use ur link
@Sfyner I do all my uploads here
My game crashes upon launching. Anyone else?
@CorpseGrinder do you have any other mod installed?
@brunodrl94 Hundreds! But none that affect car handling afaik. Mostly graphical ones!
@CorpseGrinder theres some graphic mods that had some handling changes in them. add-on vehicles too. theres lots of mods incompatibility. try in a fresh gta v install, it should work, then start adding the other mods to see whats the one causing the conflict
how would i go about making this work with this: https://www.gta5-mods.com/vehicles/realistic-deformation
@Mavey theres already a high deformation version, its up to 4.5 version of this mod (so, its outdated by only the last 6 dlcs, all other vehicles are included), its here in the download links. it was made by a user from this comment section, have you tried it? by the way, if you know how to tweak the deformation values from the handling lines (I dont), feel free to mix both files, or update the high deformation version thats already here. I will upload it here, and mention your name in the link, as I did with the other user that did the first high deformation version
@brunodrl94 thanks you're lovely