Vehicles .META Lines Updates 1.67 [1.0.2944.0] [BETA]
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0.Requierements
OpenIV (For Install ASI Loader and OpenIV.asi) : https://openiv.com/
ScriptHookV : http://www.dev-c.com/gtav/scripthookv/
PackFile Limit Adjuster : https://www.gta5-mods.com/tools/packfile-limit-adjuster
HeapAdjuster : https://www.gta5-mods.com/tools/heapadjuster
GameConfig.xml : https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
If you use for create a car pack (replace) for upload or a FiveM server, you must credit me (and put the link for this page or add a credit for this mod).
1.Explanations :
- This tool is quite complex and will allow you to make vehicle modifications a little easier.
- To begin with, this tool installs the vehicles.meta, handling.meta, carvariations.meta and carcols.meta
files of all vehicles in the update.rpf archive.
the ones that will allow you not to have a copy of each DLC you want to modify a vehicle and save a lot of space.
- By default multiple vehicles can use the same line of code in handling.meta files.
I tried to fix this and added a total of 103 new lines of code in multiples handling.meta
- I rewrote all the .meta files in 2 orders. (except carcols.meta and .ymt files, because it is impossible to edit .ymt files with green tags or spaces to save the files they will automatically be deleted)
The 1st is in alphabetical order of car brand names.
The second is that in each make of vehicle, vehicle models are also rewritten in alphabetical order.
PS : For the alphabetical order by car brands I added tags not read by the game to find the vehicles simply.
2.How to Use once installed:
- The meta files of the base game vehicles must be modified in these locations (in mods folder) :
update / update.rpf / common / data / handling.meta
update / update.rpf / common / data / levels / gta5 / vehicles.meta
update / update.rpf / x64 / data / carcols.ymt
update / update.rpf / x64 / data / carvariations.ymt
- The meta files of vehicles include in all DLC (old-gen and next-gen) must be modified in these locations
update / update.rpf / dlc patch / CHOOSE A DLC / common / data / carcols.meta
update / update.rpf / dlc patch / CHOOSE A DLC / common / data / carvariations.meta
update / update.rpf / dlc patch / CHOOSE A DLC / common / data / handling.meta
update / update.rpf / dlc patch / CHOOSE A DLC / common / data / levels / gta5 / vehicles.meta
- I advise you to create an "addon DLC" or use the last patch in [update / x64 / dlcpacks] to add the models and textures of the vehicles you want to replace.
- PS : The last Patch of the version 1.67 is "patch2023_01"
- If you want to rename vehicles in game I advise you to use the file "global.gxt2" located here :
update / update.rpf / x64 / patch / data / lang / CHOOSE A LANG REL.rpf
I found this little solution super useful the global.gxt2 has this place to the particularity of being able to patch
between 95 and 99 percent of all the names of the brand and vehicles of the game or even DLC addon
3.Notes Updates :
Version 1.67 Beta [20 / 08 / 2023]
- Handling Lines added for 103 Vehicles or additions vehicles.
- Vehicles.meta, Handling.meta, Carcols.meta/.ymt & carvariations.meta/.ymt of all cars include in base game and DLC has been added and must be edited in update.rpf.
- Vehicles.meta, Handling.meta, Carcols.meta/.ymt & carvariations.meta/.ymt of all cars include in base game and DLC have been rewritten to make them easier to understand and edit (not worked for meta of vehicles from base game)
- contains all META files of vehicles from game release to update 1.67 (Build 1.0.2944.0)
- I added an option to set all vehicles on the mod kit by default.
Version 1.67 Alpha [28 / 08 / 2023]
- Handling Lines added for 103 Vehicles or additions vehicles.
- Vehicles.meta, Handling.meta, Carcols.meta/.ymt & carvariations.meta/.ymt of all cars include in base game and DLC has been added and must be edited in update.rpf.
- Vehicles.meta, Handling.meta, Carcols.meta/.ymt & carvariations.meta/.ymt of all cars include in base game and DLC have been rewritten to make them easier to understand and edit (impossible of make it in files type .ymt)
- contains all META files of vehicles from game release to update 1.67 (Build 1.0.2944.0)
- I added an option to set all vehicles on the mod kit by default. (option is in BETA)
OpenIV (For Install ASI Loader and OpenIV.asi) : https://openiv.com/
ScriptHookV : http://www.dev-c.com/gtav/scripthookv/
PackFile Limit Adjuster : https://www.gta5-mods.com/tools/packfile-limit-adjuster
HeapAdjuster : https://www.gta5-mods.com/tools/heapadjuster
GameConfig.xml : https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
If you use for create a car pack (replace) for upload or a FiveM server, you must credit me (and put the link for this page or add a credit for this mod).
1.Explanations :
- This tool is quite complex and will allow you to make vehicle modifications a little easier.
- To begin with, this tool installs the vehicles.meta, handling.meta, carvariations.meta and carcols.meta
files of all vehicles in the update.rpf archive.
the ones that will allow you not to have a copy of each DLC you want to modify a vehicle and save a lot of space.
- By default multiple vehicles can use the same line of code in handling.meta files.
I tried to fix this and added a total of 103 new lines of code in multiples handling.meta
- I rewrote all the .meta files in 2 orders. (except carcols.meta and .ymt files, because it is impossible to edit .ymt files with green tags or spaces to save the files they will automatically be deleted)
The 1st is in alphabetical order of car brand names.
The second is that in each make of vehicle, vehicle models are also rewritten in alphabetical order.
PS : For the alphabetical order by car brands I added tags not read by the game to find the vehicles simply.
2.How to Use once installed:
- The meta files of the base game vehicles must be modified in these locations (in mods folder) :
update / update.rpf / common / data / handling.meta
update / update.rpf / common / data / levels / gta5 / vehicles.meta
update / update.rpf / x64 / data / carcols.ymt
update / update.rpf / x64 / data / carvariations.ymt
- The meta files of vehicles include in all DLC (old-gen and next-gen) must be modified in these locations
update / update.rpf / dlc patch / CHOOSE A DLC / common / data / carcols.meta
update / update.rpf / dlc patch / CHOOSE A DLC / common / data / carvariations.meta
update / update.rpf / dlc patch / CHOOSE A DLC / common / data / handling.meta
update / update.rpf / dlc patch / CHOOSE A DLC / common / data / levels / gta5 / vehicles.meta
- I advise you to create an "addon DLC" or use the last patch in [update / x64 / dlcpacks] to add the models and textures of the vehicles you want to replace.
- PS : The last Patch of the version 1.67 is "patch2023_01"
- If you want to rename vehicles in game I advise you to use the file "global.gxt2" located here :
update / update.rpf / x64 / patch / data / lang / CHOOSE A LANG REL.rpf
I found this little solution super useful the global.gxt2 has this place to the particularity of being able to patch
between 95 and 99 percent of all the names of the brand and vehicles of the game or even DLC addon
3.Notes Updates :
Version 1.67 Beta [20 / 08 / 2023]
- Handling Lines added for 103 Vehicles or additions vehicles.
- Vehicles.meta, Handling.meta, Carcols.meta/.ymt & carvariations.meta/.ymt of all cars include in base game and DLC has been added and must be edited in update.rpf.
- Vehicles.meta, Handling.meta, Carcols.meta/.ymt & carvariations.meta/.ymt of all cars include in base game and DLC have been rewritten to make them easier to understand and edit (not worked for meta of vehicles from base game)
- contains all META files of vehicles from game release to update 1.67 (Build 1.0.2944.0)
- I added an option to set all vehicles on the mod kit by default.
Version 1.67 Alpha [28 / 08 / 2023]
- Handling Lines added for 103 Vehicles or additions vehicles.
- Vehicles.meta, Handling.meta, Carcols.meta/.ymt & carvariations.meta/.ymt of all cars include in base game and DLC has been added and must be edited in update.rpf.
- Vehicles.meta, Handling.meta, Carcols.meta/.ymt & carvariations.meta/.ymt of all cars include in base game and DLC have been rewritten to make them easier to understand and edit (impossible of make it in files type .ymt)
- contains all META files of vehicles from game release to update 1.67 (Build 1.0.2944.0)
- I added an option to set all vehicles on the mod kit by default. (option is in BETA)
First Uploaded: August 20, 2023
Last Updated: August 28, 2023
Last Downloaded: 15 hours ago
15 Comments
0.Requierements
OpenIV (For Install ASI Loader and OpenIV.asi) : https://openiv.com/
ScriptHookV : http://www.dev-c.com/gtav/scripthookv/
PackFile Limit Adjuster : https://www.gta5-mods.com/tools/packfile-limit-adjuster
HeapAdjuster : https://www.gta5-mods.com/tools/heapadjuster
GameConfig.xml : https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
If you use for create a car pack (replace) for upload or a FiveM server, you must credit me (and put the link for this page or add a credit for this mod).
1.Explanations :
- This tool is quite complex and will allow you to make vehicle modifications a little easier.
- To begin with, this tool installs the vehicles.meta, handling.meta, carvariations.meta and carcols.meta
files of all vehicles in the update.rpf archive.
the ones that will allow you not to have a copy of each DLC you want to modify a vehicle and save a lot of space.
- By default multiple vehicles can use the same line of code in handling.meta files.
I tried to fix this and added a total of 103 new lines of code in multiples handling.meta
- I rewrote all the .meta files in 2 orders. (except carcols.meta and .ymt files, because it is impossible to edit .ymt files with green tags or spaces to save the files they will automatically be deleted)
The 1st is in alphabetical order of car brand names.
The second is that in each make of vehicle, vehicle models are also rewritten in alphabetical order.
PS : For the alphabetical order by car brands I added tags not read by the game to find the vehicles simply.
2.How to Use once installed:
- The meta files of the base game vehicles must be modified in these locations (in mods folder) :
update / update.rpf / common / data / handling.meta
update / update.rpf / common / data / levels / gta5 / vehicles.meta
update / update.rpf / x64 / data / carcols.ymt
update / update.rpf / x64 / data / carvariations.ymt
- The meta files of vehicles include in all DLC (old-gen and next-gen) must be modified in these locations
update / update.rpf / dlc patch / CHOOSE A DLC / common / data / carcols.meta
update / update.rpf / dlc patch / CHOOSE A DLC / common / data / carvariations.meta
update / update.rpf / dlc patch / CHOOSE A DLC / common / data / handling.meta
update / update.rpf / dlc patch / CHOOSE A DLC / common / data / levels / gta5 / vehicles.meta
- I advise you to create an "addon DLC" or use the last patch in [update / x64 / dlcpacks] to add the models and textures of the vehicles you want to replace.
- PS : The last Patch of the version 1.67 is "patch2023_01"
- If you want to rename vehicles in game I advise you to use the file "global.gxt2" located here :
update / update.rpf / x64 / patch / data / lang / CHOOSE A LANG REL.rpf
I found this little solution super useful the global.gxt2 has this place to the particularity of being able to patch
between 95 and 99 percent of all the names of the brand and vehicles of the game or even DLC addon
3.Notes Updates :
Version 1.67 Beta [20 / 08 / 2023]
- Handling Lines added for 103 Vehicles or additions vehicles.
- Vehicles.meta, Handling.meta, Carcols.meta/.ymt & carvariations.meta/.ymt of all cars include in base game and DLC has been added and must be edited in update.rpf.
- Vehicles.meta, Handling.meta, Carcols.meta/.ymt & carvariations.meta/.ymt of all cars include in base game and DLC have been rewritten to make them easier to understand and edit (not worked for meta of vehicles from base game)
- contains all META files of vehicles from game release to update 1.67 (Build 1.0.2944.0)
- I added an option to set all vehicles on the mod kit by default.
Version 1.67 Alpha [28 / 08 / 2023]
- Handling Lines added for 103 Vehicles or additions vehicles.
- Vehicles.meta, Handling.meta, Carcols.meta/.ymt & carvariations.meta/.ymt of all cars include in base game and DLC has been added and must be edited in update.rpf.
- Vehicles.meta, Handling.meta, Carcols.meta/.ymt & carvariations.meta/.ymt of all cars include in base game and DLC have been rewritten to make them easier to understand and edit (impossible of make it in files type .ymt)
- contains all META files of vehicles from game release to update 1.67 (Build 1.0.2944.0)
- I added an option to set all vehicles on the mod kit by default. (option is in BETA)
OpenIV (For Install ASI Loader and OpenIV.asi) : https://openiv.com/
ScriptHookV : http://www.dev-c.com/gtav/scripthookv/
PackFile Limit Adjuster : https://www.gta5-mods.com/tools/packfile-limit-adjuster
HeapAdjuster : https://www.gta5-mods.com/tools/heapadjuster
GameConfig.xml : https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
If you use for create a car pack (replace) for upload or a FiveM server, you must credit me (and put the link for this page or add a credit for this mod).
1.Explanations :
- This tool is quite complex and will allow you to make vehicle modifications a little easier.
- To begin with, this tool installs the vehicles.meta, handling.meta, carvariations.meta and carcols.meta
files of all vehicles in the update.rpf archive.
the ones that will allow you not to have a copy of each DLC you want to modify a vehicle and save a lot of space.
- By default multiple vehicles can use the same line of code in handling.meta files.
I tried to fix this and added a total of 103 new lines of code in multiples handling.meta
- I rewrote all the .meta files in 2 orders. (except carcols.meta and .ymt files, because it is impossible to edit .ymt files with green tags or spaces to save the files they will automatically be deleted)
The 1st is in alphabetical order of car brand names.
The second is that in each make of vehicle, vehicle models are also rewritten in alphabetical order.
PS : For the alphabetical order by car brands I added tags not read by the game to find the vehicles simply.
2.How to Use once installed:
- The meta files of the base game vehicles must be modified in these locations (in mods folder) :
update / update.rpf / common / data / handling.meta
update / update.rpf / common / data / levels / gta5 / vehicles.meta
update / update.rpf / x64 / data / carcols.ymt
update / update.rpf / x64 / data / carvariations.ymt
- The meta files of vehicles include in all DLC (old-gen and next-gen) must be modified in these locations
update / update.rpf / dlc patch / CHOOSE A DLC / common / data / carcols.meta
update / update.rpf / dlc patch / CHOOSE A DLC / common / data / carvariations.meta
update / update.rpf / dlc patch / CHOOSE A DLC / common / data / handling.meta
update / update.rpf / dlc patch / CHOOSE A DLC / common / data / levels / gta5 / vehicles.meta
- I advise you to create an "addon DLC" or use the last patch in [update / x64 / dlcpacks] to add the models and textures of the vehicles you want to replace.
- PS : The last Patch of the version 1.67 is "patch2023_01"
- If you want to rename vehicles in game I advise you to use the file "global.gxt2" located here :
update / update.rpf / x64 / patch / data / lang / CHOOSE A LANG REL.rpf
I found this little solution super useful the global.gxt2 has this place to the particularity of being able to patch
between 95 and 99 percent of all the names of the brand and vehicles of the game or even DLC addon
3.Notes Updates :
Version 1.67 Beta [20 / 08 / 2023]
- Handling Lines added for 103 Vehicles or additions vehicles.
- Vehicles.meta, Handling.meta, Carcols.meta/.ymt & carvariations.meta/.ymt of all cars include in base game and DLC has been added and must be edited in update.rpf.
- Vehicles.meta, Handling.meta, Carcols.meta/.ymt & carvariations.meta/.ymt of all cars include in base game and DLC have been rewritten to make them easier to understand and edit (not worked for meta of vehicles from base game)
- contains all META files of vehicles from game release to update 1.67 (Build 1.0.2944.0)
- I added an option to set all vehicles on the mod kit by default.
Version 1.67 Alpha [28 / 08 / 2023]
- Handling Lines added for 103 Vehicles or additions vehicles.
- Vehicles.meta, Handling.meta, Carcols.meta/.ymt & carvariations.meta/.ymt of all cars include in base game and DLC has been added and must be edited in update.rpf.
- Vehicles.meta, Handling.meta, Carcols.meta/.ymt & carvariations.meta/.ymt of all cars include in base game and DLC have been rewritten to make them easier to understand and edit (impossible of make it in files type .ymt)
- contains all META files of vehicles from game release to update 1.67 (Build 1.0.2944.0)
- I added an option to set all vehicles on the mod kit by default. (option is in BETA)
First Uploaded: August 20, 2023
Last Updated: August 28, 2023
Last Downloaded: 15 hours ago
this project is in BETA version, I have not finished rewriting in alphabetical order the .meta files that concern the vehicles of the base game, but I already did it for the .meta of the vehicles which concerns all the DLC, I also created an option to set all vehicles on the mod kit by default (color, windows, engine, brake, transmission..., but all body kits part is disabled) but I have the impression that there are still some problems with this option, If you notice any problems related to the main or optional content let me know so that I can find a solution and fixed a maximum of problems thank you in advance.
When you say "to modify a vehicle and save a lot of space". I'm not sure what the space saving would be. Handling.meta is about 3KB, so say about 3MB for each 1000 cars. Vehicles.meta is 6KB. so all in all lets say 30MB or so for all these small text files for 1000 addons. There is nothing easier than installing a car so I don't see how this mod makes life easier.
@JohnFromGWN I'm sorry I think that if you don't see the use of this is that you haven't really understood how to use it without wanting to offend, it allows you to save space simply because the meta files linked to all the vehicles of the game (Game Base and All DLC) are all reinstalled and effective in the update.rpf archive which takes up much less space than copying each DLC to which the vehicles belong to be able to modify the lines of Code for them.
I finished the rewriting the vehicles.meta but I still have to finish the handling.meta which concerns the cars of the base game (the one that were available at the release of the game in 2013) when I finish I will make an update of the file I think I have worked a lot of elements on this but if you see other things to add or correct do not hesitate to let me know.
@_ANGE92OFF I agree I don't fully understand. I was commenting on storage space saved because these are very small text files and the average user is unlikely to have say 10,000 vehicles for it to have a significant impact. The other point is that DLC cars can be customized individually. I get what you're trying to do but it goes contrary to modding - the idea of customization is not one size fits all. Each car should have its own files and that's exactly what you get with addons. It's actually worse the way Rockstar does it. They tend to use one file for cars, one car for peds (peds.ymt) with hundreds or thousands of lines of text. I prefer small files, much easier to edit even.
@JohnFromGWN Excuse me I use google trad to understand I am French it's not easy, I see what you want in be I created this so that people can replace with ease as many vehicles as possible, to be simple the more vehicles you will replace in your game the more optimal it will be if you replace that 2 or 3 vehicles is better not to use it is more made for 50 , 100 see all vehicles in the game, to save as much space as possible you can create your DLC Custom addon or use the latest patch of the game (in version 1.67 it is the patchday28ng) to replace any vehicle in the game
@JohnFromGWN Since I started modding I try to find out how to optimize files already existing but if you prefer to use adon for your vehicles why did you come here this mod may not suit you
I have almost finished rewriting the files I will upload the new version for tomorrow I think, and for later I would like to try to assign a brand of vehicles to all vehicles that do not have one
will maybe updated tonight
still functional since the last GTA update
sounds interesting :) Thank you
I'll have to try installing your mod
because I have replaced 95% of the vehicles in the game and also addons
I'll write when I test it :)
I added an option to set all vehicles on the mod kit by default. (option is in BETA)
how to access this option?
@allman105 install the OIV file include into the 2nd Folder named "Optional"
@_ANGE92OFF now the game crashes. i deleted my mod folder, the redo everything. intall the oiv, but it still crashed. whats wrong?
@allman105
I don't know, in my opinion you must have forgotten a step in the installation, did you install all the plugins that I put in the description (scripthookv, trainerv, heapadjuster, packfile limit adjuster and custom gameconfig) ?